Slayer Master Body (i): Difference between revisions
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# | {{Item | ||
| title1= Slayer Master Body (i)<!--Item Name--> | |||
| image inv=[[Slayer Master Body (i).png]] <!--Inventory picture of the item. You can request this on Discord.--> | |||
| caption2= Slayer Master Body (i) in the inventory.<!--Item Name in inventory.--> | |||
| category= Body<!--What type of item is it? Where is it equipped?--> | |||
| upgrade= N/A<!--If the item can be upgraded, what to? Link to the page.--> | |||
| trade= '''<span style="color:#FF2D00;">Untradeable</span> <!--<span style="color:#70FF00;">Tradeable</span> -->''' | |||
| black_market=0 Coins <!--Can it be sold in Black Market? Put N/A if cannot use.--> | |||
| karma_statue=0 Karmic Kismets <!--How many Kismets is it worth if sacrificed to statue? Put N/A if cannot use.--> | |||
| karma_exp=0 Karma xp <!--Above, but XP. Put N/A if cannot use.--> | |||
| item_grinder=0 Grinder Points <!--How many grinder points is it worth? If cannot be grinded, put N/A--> | |||
| salvage_table=0 Salvage Fragments <!--How many Salvage frags does it break down in to? Put N/A if cannot use.--> | |||
}} | |||
[[File:Slayer Master Body (i).png|left]] The '''Slayer Master Body (i)''' is an upgraded version of the [[Slayer Master Body]]. To create it, a player must attach a [[Master Attachment]] to a [[Slayer Master Body]]. | |||
When worn with the legs and helmet of the [[Slayer Master Set]] or [[Slayer Master Set (i)]], a set bonus is applied. | |||
{{Infobox Bonuses | |||
|astab = +3,000 | |||
|aslash = +3,000 | |||
|acrush = +3,000 | |||
|amagic = +3,000 | |||
|arange = +3,000 | |||
|dstab = +3,000 | |||
|dslash = +3,000 | |||
|dcrush = +3,000 | |||
|dmagic = +3,000 | |||
|drange = +3,000 | |||
|str = +8,000 | |||
|rstr = +8,000 | |||
|mdmg = +8,000 | |||
|prayer = +350 | |||
|slot = Body | |||
|aspeed = 0 | |||
|attackrange = 0 | |||
|Hits = 0 | |||
|AoE = 0 | |||
|Droprate = 0% | |||
|Luck = 0% | |||
|Class = Hybrid | |||
|Strboost = 0% | |||
|Rangedboost = 0% | |||
|Magicboost = 0% | |||
|Hitdistance = 0 | |||
|image = Slayer Master Set (i) Equipped.png | |||
}} | |||
=Upgrading= | |||
Information regarding the upgrade. Fill out the below table. If there are more rows needed, use the same formatting and add. | |||
<div style="border: 2px solid #00D9FF; padding: 5px; border-radius: 5px; background-color:#112A40; display:inline-block; width:25%"> | |||
<big><center>'''Materials'''</center></big> | |||
{| class="wikitable" style="width:auto;" | |||
! colspan="2"| Item !! Quantity | |||
|- | |||
| [[File:Slayer Master Body.png]] || [[Slayer Master Body]] || 1 | |||
|- | |||
| [[File:Master Attachment.png]] || [[Master Attachment]] || 1 | |||
|- | |||
! colspan="3"| Results in | |||
|- | |||
| [[File:Slayer Master Body (i).png]] || [[Slayer Master Body (i)]] || 1 | |||
|- | |||
! colspan="2"|Upgrade Location & Chance || Inventory/100% | |||
|} | |||
</div> |
Revision as of 17:40, 2 May 2023
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The Slayer Master Body (i) is an upgraded version of the Slayer Master Body. To create it, a player must attach a Master Attachment to a Slayer Master Body.
When worn with the legs and helmet of the Slayer Master Set or Slayer Master Set (i), a set bonus is applied.
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Error creating thumbnail: Unable to save thumbnail to destination Attack bonus
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+3,000 | +3,000 | +3,000 | +3,000 | +3,000 | ||||||||
Error creating thumbnail: Unable to save thumbnail to destination Defence bonus
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+3,000 | +3,000 | +3,000 | +3,000 | +3,000 | ||||||||
Other bonuses | Slot | |||||||||||
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+8,000 | +8,000 | +8,000 | +350 | |||||||||
Bonus Stats | Item Class | |||||||||||
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0 | 0 | 0% | ? | |||||||||
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0% | 0% | 0% | 0 |
Upgrading
Information regarding the upgrade. Fill out the below table. If there are more rows needed, use the same formatting and add.
Item | Quantity | |
---|---|---|
Error creating thumbnail: Unable to save thumbnail to destination |
Slayer Master Body | 1 |
Error creating thumbnail: Unable to save thumbnail to destination |
Master Attachment | 1 |
Results in | ||
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Slayer Master Body (i) | 1 |
Upgrade Location & Chance | Inventory/100% |