Players that have obtained the [[Sponsor]] rank or higher may use the ::boost command to receive a 20 minute damage multiplier.
{{:Boost Command}}
{| class="wikitable" style="width:50%"
! Rank !! Multiplier
|-
| [[Sponsor]] || 2x
|-
| [[Executive]] || 2.5x
|-
| [[Inferno]] || 3x
|-
| [[Platinum]] || 4x
|-
| [[Arcane]] || 5x
|-
| [[Diamond]] || 6x
|-
| [[Eternal]] || 8x
|}
|-|ELO=
|-|ELO=
Line 97:
Line 79:
|-
|-
| [[Slayer Paragon]]
| [[Slayer Paragon]]
| 10
| 25
| 2,500
| 12,500
| 20%
| 100%
| 2%
| 25%
| 0.4%
| 0.5
|-
|-
| [[Daily Task Paragon]]
| [[Daily Task Paragon]]
Line 108:
Line 90:
| 50%
| 50%
| 20%
| 20%
| 0.6%
|-
| [[Diamond Daily Tasks]]
| 20
| 20,000
| 100%
|
| 0.6%
| 0.6%
|}
|}
Latest revision as of 16:35, 27 June 2026
Boosting damage is an important aspect of combat on Redemption. There are several different methods to boost the player's damage and this guide will give more insight in to that. Do note that these methods are not exhaustive and there are many methods to increase damage dealt. This guide is a brief overview on how to ensure damage is being optimally dealt.
Boosting damage is an important aspect of combat on Redemption. There are several different methods to boost the player's damage and this guide will give more insight in to that. Do note that these methods are not exhaustive and there are many methods to increase damage dealt. This guide is a brief overview on how to ensure damage is being optimally dealt.
Boosts Overview
Boosts are one of the biggest parts of account progression on Redemption. Some boosts are temporary items you carry in your inventory, while others are permanent account systems that increase your damage, Drop Rate, Double Drop Rate, ELO, stats, Slayer rewards, or overall efficiency.
This page is meant to help players understand the major boost systems available and where each one fits into account progression.
A good account is not built from one boost alone. Players should work on temporary inventory boosters, voting systems, rank perks, ELO, enchantments, gems, Paragons, and other account-based upgrades over time.
Temporary Boosts
Inventory Boosters
Items carried or used for damage, Drop Rate, Double Drop Rate, Slayer boosts, extra hits, and utility.
Rank Power
Donator Rank Boosts
Passive rank-based Tribrid Boosts and the ::boost command for temporary damage multipliers.
Grind items for shards, unlock account perks, prestige the grinder, and activate powerful augments.
Permanent Progression
Paragon Systems
Daily Task Paragon and Slayer Paragon provide long-term boosts like tribrid stats, max hit, Drop Rate, Double Drop Rate, and XP bonus.
Related Systems
Gear, Prayer, Pets, Karma
These also affect account power, but they are mainly covered in their own dedicated guides.
Inventory Boosters
Inventory Boosters are temporary-use items that increase things such as damage, Drop Rate, Double Drop Rate, Slayer rewards, extra hits, survivability, or other useful effects.
The goal is not to carry every booster in the game. The goal is to understand which items are strongest, what they replace, and what you should use until you upgrade.
In most cases, players want some combination of damage, Drop Rate, Double Drop Rate, Slayer boosts, extra hits, and utility/survivability in their inventory.
Best Inventory Goals
These are the main items players should eventually recognize as strong inventory goals. If you have the best item in a chain, you usually do not need to use the weaker version of that same effect.
Important:Willy's Enchanted Head does not stack with damage cards or other heart-style boosts. Use the strongest option you have instead of stacking weaker versions.
Donator Heart Note: Donator hearts may also exist as heart-style upgrades. Treat them the same way: use your strongest heart-style effect, but do not expect it to stack with Willy's Enchanted Head.
Stores and activates multiple enchanted items together.
You do not need every item listed here. Start with the weaker potion, scroll, card, or fruit you have, then upgrade toward the enchanted or stronger version over time.
ELO System
ELO is a stat and damage multiplier system that increases the bonuses from a player's equipped gear. Players can increase or maintain their ELO through voting, ELO boosters, and rank-based benefits.
ELO affects all equipable slots, but it does not increase luck or Drop Rate bonuses from equipment.
To access your daily ELO bonus, redeem 3 vote codes. Once completed, the vote requirement resets 24 hours after completion, not at server reset.
How Does ELO Work?
To begin earning your ELO bonus, players must redeem 3 vote codes. Once voting for the day is completed, the player earns a 1% stat multiplier.
The vote requirement resets 24 hours after completion. For example, if voting is completed at noon on Monday, the ELO vote requirement will reset at noon on Tuesday. This cooldown is separate from server reset time and can only be completed once every 24 hours.
Voting
Daily ELO Progress
Redeem 3 vote codes to earn your daily ELO increase.
Boosters
ELO Booster Items
Players may purchase ELO boosters from the Redemption Store. Each booster provides a 5% (0.05) ELO increase when consumed.
Example: If a player has 100% ELO, the stats from equipped gear are doubled. A Staff of Awakening with 17,500 Magic Attack would become 35,000 Magic Attack, and 42,114 Mage Strength would become 84,228 Mage Strength.
ELO Decay System
ELO may decay if the player does not meet the ELO requirement after a certain inactivity period. Higher ranks have slower decay or no decay at all.
Donator ranks provide account-based combat bonuses. Higher ranks increase the player's passive Tribrid Boost and may also improve the temporary damage multiplier received from the ::boost command.
Players with Sponsor rank or higher may use ::boost before PvM, Slayer, or bossing to activate their temporary damage multiplier.
Vote Gem Overview
Vote Gems are passive account boost items that reward players for voting. These gems are kept in the player's inventory or toolbelt and provide account power as they are charged over time.
The basic Vote Gem provides passive damage. Once maxed, it can be upgraded into the Advanced Vote Gem, which provides both damage and drop rate.
Players must have voted for the Vote Gem bonuses to be active. The gem must also remain in the player's inventory or toolbelt.
The Vote Gem is the starter vote-based account boost. It is purchased from the Vote Store and charged with Vote Tickets. Each ticket charged into the gem increases the player's passive damage boost by 0.3%.
The Vote Gem can reach a maximum boost of 100% damage.
Each Advanced Vote Ticket charged into the gem grants 1% damage and 1% drop rate.
The Advanced Vote Gem can reach a maximum of 200% damage and 100% drop rate.
Why Vote Gems Matter
Passive Damage
Always Useful
Vote Gems give passive damage boosts that help with Slayer, bossing, and general PvM.
Drop Rate
Advanced Gem
The Advanced Vote Gem adds drop rate, making it an important long-term account upgrade.
Long-Term Progress
Charge Over Time
Since tickets are added over time, players should start working on Vote Gems as early as possible.
Important Notes
Players must vote for the gem bonuses to be active.
Vote Gems must remain in the player's inventory or toolbelt.
Players can click Info on the gem to check their current boost.
Tickets can be charged every 12 hours.
Active membership adds +1 ticket to the Advanced Vote Gem charging cap.
Enchantments
The Enchantment system allows players to enhance gear by adding enchantment levels to items with stats. Each enchantment level increases the item's base stats by 1% per level.
Enchantments are one of the most important long-term gear enhancement systems in Redemption and can provide a major increase to an item's power as it is leveled.
Enchantments affect the base stats of the weapon or item. They do not affect stats boosted by ELO.
To view an item's stats with enchantment levels applied, use the Equipment Viewer.
How Enchantments Work
Stat Scaling
1% Per Level
Each enchantment level gives the item a 1% bonus to its base stats.
Example
Level 100 = 2x Stats
An item with +100 enchantment receives +100% base stats, making it effectively 2x its normal stats.
Enchantments are account-locked. This means enchantment progress belongs to the player account, not simply the physical item being traded.
Trading Enchanted Items
If an enchanted item is traded to another player, it will reset to level 0 for the buyer.
Buying The Item Again
If a player sells an enchanted item and later purchases another copy, the new item retains the player's previously achieved enchantment level.
Enchantment Stone Progression
Players commonly progress through different enchantment stones as the item's enchantment level increases. Current enchantment progression can reach up to level 160.
Enchanting items with both Enchantment Stones and High-Grade Enchantment Stones carries a 1% risk of destroying the item.
Protected Stones
Using other protected stones will prevent the item from being destroyed during the enchantment attempt.
Stone Behavior Notes
Stone Type
Behavior
Perfect, Dream, and Eternal Stones
Can fail, but will not destroy the item.
Dream (e) and Supreme Stones
Will not fail and will not destroy the item.
Eternal Enchantment Stone
Has a 50% chance to reach level 75 and a 25% chance to reach level 100.
Gems
Gems are special items that can be added to gear to increase equipment power. They are created and upgraded through the Salvage and Crafting skills and can provide damage, tribrid damage, or drop rate bonuses depending on the gem type.
Gems are an important long-term gear enhancement system because they allow players to improve their equipment beyond the item's normal stats.
All gems give 1% per tier. For example, a tier 1 gem gives 1% increased damage or drop rate, while a tier 25 gem gives 25%.
Place your gear into the Blacksmith's Gem Socketing interface.
Unlock Gem Slots
Use Salvage Fragments to unlock gem slots on your gear.
Choose Gem
Select the gem from your inventory and add it to your gear.
View Gems in Gear
Use the View-all feature on the Blacksmith to see all gems currently socketed in your gear.
Damage Gem Slot Costs
Slot
Fragments Required
1
150 fragments
2
400 fragments
3
1,000 fragments
Utility Gem Slot Costs
Slot
Fragments Required
1
25,000 fragments
2
50,000 fragments
3
100,000 fragments
Removing Gems
Gems can be removed from gear using a Gem Removal Tool from the Salvage Shop at the Blacksmith's Gem Socketing interface. A higher Salvage level increases your chance of saving the gem during removal.
Salvage Level Save Chance
Salvage Level
Save Chance Increase
99
10%
120
15%
150
30%
Paragon Systems
Paragon systems are major long-term account progression systems that give permanent account boosts. Both Daily Task Paragon and Slayer Paragon reward players with similar types of account power, including tribrid stats, tribrid percentage, max hit, Drop Rate, Double Drop Rate, and XP bonus.
Both Paragon systems are worth progressing because they stack long-term account boosts that improve damage, drops, and overall account efficiency.
Advanced Item Grinder
The Advanced Item Grinder is an expansion to the Item Grinder that allows players to grind items for Grinder Shards. These shards can then be spent on account perks, prestige upgrades, and powerful temporary augments.
This system is important because it gives players another way to build long-term account power outside of normal gear progression.
The Advanced Item Grinder is mainly used for unlocking account perks, prestiging the grinder, and activating augments that boost combat, skilling, or Slayer.
Unlocking the Advanced Item Grinder
To unlock the Advanced Item Grinder, players must accumulate 20,000,000 Item Grinder Points. These points can then be spent to unlock access to the Advanced Item Grinder system.
Prestige System
Players may prestige their Advanced Item Grinder by selecting the Prestige option and spending 500,000 Grinder Shards.
Prestiging unlocks higher perk levels and allows players to use additional augments.
By right-clicking the Advanced Item Grinder and selecting Augment, players can activate powerful temporary boosts through three unique augment categories.
Augments require prestiging the Advanced Item Grinder.
Combat Augment
+500% Tribrid Boost
1/10 chance to deal 10x damage
1/25 chance for an additional hit
Skilling Augment
+25% increased experience in all skills
Slayer Augment
4x Slayer Points
4x Slayer Experience
+1 Group Slayer Point for Hard Tasks
+10 Group Slayer Points for Boss Tasks
+25% damage to Slayer assignments
1/25 chance to receive 3x Group Slayer Points on group tasks
Prestige 1 allows 1 active augment, Prestige 2 allows 2 active augments, and Prestige 3 allows 3 active augments.
Augment Time Options and Costs
Base Augment Costs
Duration
Cost
4 Hours
400,000 shards
8 Hours
800,000 shards
12 Hours
1,200,000 shards
24 Hours
2,400,000 shards
Rank and Membership Discounts
Benefit
Discount
Platinum Rank
5%
Arcane Rank
10%
Diamond Rank
20%
Membership
5%, stacking with rank discounts
If one augment is already active, the cost of activating a second augment doubles. If two augments are active, the cost of activating a third augment triples.
Augment Notes and Limitations
XP Stacking
The Slayer XP and Skilling XP boosts do not stack with each other.
Buff Stacking
All augment boosts stack with other in-game buffs unless specifically stated otherwise.
Item Grinder Perk System
The Item Grinder Perk System allows players to spend Grinder Shards on account perks. These perks provide account-based bonuses and become stronger as the player unlocks higher perk levels.
Use ::boost before starting PvM, Slayer, or bossing content to take advantage of the temporary damage multiplier.
ELO System
ELO is a stat and damage multiplier system that increases the bonuses from a player's equipped gear. Players can increase or maintain their ELO through voting, ELO boosters, and rank-based benefits.
ELO affects all equipable slots, but it does not increase luck or Drop Rate bonuses from equipment.
To access your daily ELO bonus, redeem 3 vote codes. Once completed, the vote requirement resets 24 hours after completion, not at server reset.
How Does ELO Work?
To begin earning your ELO bonus, players must redeem 3 vote codes. Once voting for the day is completed, the player earns a 1% stat multiplier.
The vote requirement resets 24 hours after completion. For example, if voting is completed at noon on Monday, the ELO vote requirement will reset at noon on Tuesday. This cooldown is separate from server reset time and can only be completed once every 24 hours.
Voting
Daily ELO Progress
Redeem 3 vote codes to earn your daily ELO increase.
Boosters
ELO Booster Items
Players may purchase ELO boosters from the Redemption Store. Each booster provides a 5% (0.05) ELO increase when consumed.
Example: If a player has 100% ELO, the stats from equipped gear are doubled. A Staff of Awakening with 17,500 Magic Attack would become 35,000 Magic Attack, and 42,114 Mage Strength would become 84,228 Mage Strength.
ELO Decay System
ELO may decay if the player does not meet the ELO requirement after a certain inactivity period. Higher ranks have slower decay or no decay at all.
Vote Gems are passive account boost items that reward players for voting. These gems are kept in the player's inventory or toolbelt and provide account power as they are charged over time.
The basic Vote Gem provides passive damage. Once maxed, it can be upgraded into the Advanced Vote Gem, which provides both damage and drop rate.
Players must have voted for the Vote Gem bonuses to be active. The gem must also remain in the player's inventory or toolbelt.
The Vote Gem is the starter vote-based account boost. It is purchased from the Vote Store and charged with Vote Tickets. Each ticket charged into the gem increases the player's passive damage boost by 0.3%.
The Vote Gem can reach a maximum boost of 100% damage.
Each Advanced Vote Ticket charged into the gem grants 1% damage and 1% drop rate.
The Advanced Vote Gem can reach a maximum of 200% damage and 100% drop rate.
Why Vote Gems Matter
Passive Damage
Always Useful
Vote Gems give passive damage boosts that help with Slayer, bossing, and general PvM.
Drop Rate
Advanced Gem
The Advanced Vote Gem adds drop rate, making it an important long-term account upgrade.
Long-Term Progress
Charge Over Time
Since tickets are added over time, players should start working on Vote Gems as early as possible.
Important Notes
Players must vote for the gem bonuses to be active.
Vote Gems must remain in the player's inventory or toolbelt.
Players can click Info on the gem to check their current boost.
Tickets can be charged every 12 hours.
Active membership adds +1 ticket to the Advanced Vote Gem charging cap.
Enchantments
The Enchantment system allows players to enhance gear by adding enchantment levels to items with stats. Each enchantment level increases the item's base stats by 1% per level.
Enchantments are one of the most important long-term gear enhancement systems in Redemption and can provide a major increase to an item's power as it is leveled.
Enchantments affect the base stats of the weapon or item. They do not affect stats boosted by ELO.
To view an item's stats with enchantment levels applied, use the Equipment Viewer.
How Enchantments Work
Stat Scaling
1% Per Level
Each enchantment level gives the item a 1% bonus to its base stats.
Example
Level 100 = 2x Stats
An item with +100 enchantment receives +100% base stats, making it effectively 2x its normal stats.
Enchantments are account-locked. This means enchantment progress belongs to the player account, not simply the physical item being traded.
Trading Enchanted Items
If an enchanted item is traded to another player, it will reset to level 0 for the buyer.
Buying The Item Again
If a player sells an enchanted item and later purchases another copy, the new item retains the player's previously achieved enchantment level.
Enchantment Stone Progression
Players commonly progress through different enchantment stones as the item's enchantment level increases. Current enchantment progression can reach up to level 160.
Enchanting items with both Enchantment Stones and High-Grade Enchantment Stones carries a 1% risk of destroying the item.
Protected Stones
Using other protected stones will prevent the item from being destroyed during the enchantment attempt.
Stone Behavior Notes
Stone Type
Behavior
Perfect, Dream, and Eternal Stones
Can fail, but will not destroy the item.
Dream (e) and Supreme Stones
Will not fail and will not destroy the item.
Eternal Enchantment Stone
Has a 50% chance to reach level 75 and a 25% chance to reach level 100.
Gems
Gems are special items that can be added to gear to increase equipment power. They are created and upgraded through the Salvage and Crafting skills and can provide damage, tribrid damage, or drop rate bonuses depending on the gem type.
Gems are an important long-term gear enhancement system because they allow players to improve their equipment beyond the item's normal stats.
All gems give 1% per tier. For example, a tier 1 gem gives 1% increased damage or drop rate, while a tier 25 gem gives 25%.
Place your gear into the Blacksmith's Gem Socketing interface.
Unlock Gem Slots
Use Salvage Fragments to unlock gem slots on your gear.
Choose Gem
Select the gem from your inventory and add it to your gear.
View Gems in Gear
Use the View-all feature on the Blacksmith to see all gems currently socketed in your gear.
Damage Gem Slot Costs
Slot
Fragments Required
1
150 fragments
2
400 fragments
3
1,000 fragments
Utility Gem Slot Costs
Slot
Fragments Required
1
25,000 fragments
2
50,000 fragments
3
100,000 fragments
Removing Gems
Gems can be removed from gear using a Gem Removal Tool from the Salvage Shop at the Blacksmith's Gem Socketing interface. A higher Salvage level increases your chance of saving the gem during removal.
The Starving Marvin Pet (a.k.a. Starvin' Marvin) is a jackpot drop from the Limestream Demon. It is only obtainable when Lt Limes adds it to the drop table on his Sunday Funday livestreams on youtube.
70% extra Owner's damage as additional hit (Similar to Shadow Pet's 30%)
1/5 chance to deal 2.5x Damage
35% Tribrid Boost
50% Drop Rate Boost
Soulsplit Effect
The Inner Demon is a pet that can be purchased from the store. It can also be obtained as a reward from Goodiebag Islands. The Inner Demon Pet can be upgraded to an Unholy Demon using an Unholy Blessing
The Inner Demon pet gives the following bonuses:
Deals 80% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats).
Group Slayer Point Boost, Slayer Point Boost, Slayer Key Boost, Slayer Hunter Chest Key Save, Chance to Double Jonny Sins Loot
Info
Grinder Points
N/A
Grinder Shards
N/A
Kismets
N/A
Tradeability
tradeable
The One Eyed Willy Pet is a slayer and drop rate focused pet. It also allows the player to save Slayer Hunter Key and a chance to double the loot from Jonny Sins.
The One Eyed Willy Pet gives the following boosts:
400% Drop Rate boost
5% Double Drop Rate boost
2x Slayer Keys when completing slayer tasks
3x Slayer Points when completing slayer tasks
Deals 65% of players damage as an additional hit
5% chance to double Jonny Sins drops
1 in 10 to save a Slayer Hunter Chest Key when opening the Slayer Hunter Chest
Additionally, the following Group Slayer Bonuses
Group of 2
+1 Group Slayer Point when completing Group Hard Tasks
+3 Group Slayer Point when completing Group Boss Tasks
Group of 3
+3 Group Slayer Point when completing Group Hard Tasks
+6 Group Slayer Point when completing Group Boss Tasks
Group of 4
+5 Group Slayer Point when completing Group Hard Tasks
+12 Group Slayer Point when completing Group Boss Tasks
Group of 5
+10 Group Slayer Point when completing Group Hard Tasks
+25 Group Slayer Point when completing Group Boss Tasks
Group Slayer Point Boost, Slayer Exp Boost, Slayer Point Boost, Slayer Superior Tele Boost, Crimson Chin Tele Save, Slayer Superior Tele Save, Soulsplit
Info
Grinder Points
N/A
Grinder Shards
N/A
Kismets
N/A
Tradeability
Untradeable
The Enhanced Soul Ripper Pet is a Slayer focused pet that can be obtained by upgrading Soul Ripper Pet
The Battle Pet abilities carry over after creation but the level will get reset.
The Enhanced Soul Ripper Pet grants the following bonuses:
Group Slayer Point Boost, Slayer Exp Boost, Slayer Point Boost, Slayer Superior Tele Boost, Crimson Chin Tele Save, Slayer Superior Tele Save, Soulsplit
When equipped, it grants the player an additional 5% chance of obtaining a skilling point from Woodcutting when summoned, increased chance of obtaining a nest while Woodcutting, and a 5% chance to receive an additional skilling point scroll from Divine Tree Spirits,
Grants a 10% additional chance to find a golden ore box, treasure ore box, and prospector's ore box when participating in mining events
Doubles rewards when completing mining tasks
Provides a 50% additional mining experience while summoned during mining
Chance to find custom credit scrolls while mining
10% additional chance to find Thief's Lucky Coin, Thief's Invitation, Thief's Golden Coin
1/50 chance to find a $50 Custom Credit Scroll (u) during Thieving Event or when stealing from Thieving Boss
1/100 chance to find a $100 Custom Credit Scroll (u) during Thieving Event or when stealing from Thieving Boss
1/250 chance to find a $250 Custom Credit Scroll (u) during Thieving Event or when stealing from Thieving Boss
1/50 chance to double loot from Hamburglar Boss
Error creating thumbnail: File missing
The Ribbitrex Pet is a unique pet obtained from the Ribbitrex. The pet gives the player a boosted 10% chance to find a Fishing Egg during the Fishing Event.
The Jellyfish Pet provides several fishing-related bonuses, making it a valuable companion for players training the Fishing skill.
10% chance to find special fish eggs while fishing
Fishing Task Rewards
Double rewards from Fishing tasks
Fishing Experience
Additional Fishing experience gained while training
Custom Credit Scrolls
Chance to find Custom Credit Scrolls while fishing
Sally is the Salvage pet. She can be found by combining Gems.
When equipped, she will give the player a boost of 3% increased chance to gem upgrade chance, 3% increase to saving a gem when removing from socket, 3% XP bonus to salvaging when summoned, and a 3% chance to double rewards from shooting star.
This table explains the drop rate to get the Sally pet by combining gems:
Soulsplit, Save Runes When Casting Ability, Skilling Point, Mining Boost, Fishing Boost, Increased Bird's Nest, Crafting Discount
Info
Grinder Points
N/A
Grinder Shards
N/A
Kismets
N/A
Tradeability
tradeable
The Bonezzy Pet is a skilling and drop rate focused pet.
The Bonezzy Pet gives the following boosts:
500% Drop Rate boost
10% Double Drop Rate boost
20% chance to gain a skilling point
5% chance to mine another ore (get XP for both, stacks with Crystal Pickaxe and Eternal Prospector's Aura)
5% chance to catch another fish (get xp for both)
5% increased chance to get a bird's nest when woodcutting
5% reduced cost of salvage fragments when crafting
Healing effect
The Sunshine Pet is a tradeable pet that offers a number of bonus's for the player. It was a limited stocked pet that could be obtained from the Summer Box during the 2024 Summer Event.
1 in 10 chance for Slayer Superior Teleport after any hard/boss task
1 in 20 chance to save a Superior Slayer Teleport
1 in 20 chance to save a Crimson Chin Teleport
1/10 chance to do 4x the player's base damage
Battlepet
Karma Books offer additional hitsplats. These hitsplats are the same amount as the player's base hits. For example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats. These hitsplats also stack with any other additional hits (ex: a pet and a book will allow for up to 15 hitsplats).
The Book of Heaven is a Karma pocket slot item introduced with Karma Prestige, which has several different tiers that it can be upgraded to as you continue to level up your karma skill.
The Book of Heaven can also be upgraded with Ultimate Stone to form the Book of Heaven (u). This can be done at any stage of the book.
Each tier has the following bonuses:
Item Name
Prestige
Level
How to Obtain
The Book of Heaven
1st Prestige
90
Combine the Torn Heaven Page (obtained from the Karma Skill Guide after upgrading the shop) with a Dust of the Protector.
The Book of Heaven (I)
1st Prestige
120
Combine the Torn Heaven Page (I) (obtained from the Karma Skill Guide after upgrading the shop), the Book of Heaven, and a Dust of the Protector.
The Book of Heaven (II)
1st Prestige
140
Combine the Torn Heaven Page (II) (obtained from the Karma Skill Guide after upgrading the shop), the Book of Heaven (I), and a Dust of the Protector.
The Book of Heaven (III)
2nd Prestige
120
Combine the Torn Heaven Page (III) (obtained from the Karma Skill Guide after upgrading the shop), the Book of Heaven (II), and a Dust of the Protector.
The Book of Heaven (IV)
2nd Prestige
140
Combine the Torn Heaven Page (IV) (obtained from the Karma Skill Guide after upgrading the shop), the Book of Heaven (III), and a Dust of the Protector.
The Book of Heaven (V)
3rd Prestige
150
Combine the Torn Heaven Page (V) (obtained from the Karma Skill Guide after upgrading the shop), the Book of Heaven (IV), and a Dust of the Protector.
To make each Book of Heaven, the player needs to obtain the specified Torn Heaven Page from the Karma Skill Guide after upgrading the shop. Then, they need to combine it with the Book of Heaven corresponding to the specific level you want to create and a Dust of the Protector. The resulting item will be the respective Book of Heaven, which is usable by Good Karma players. The Prestige and Level requirements vary for each Book of Heaven.
70% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
20% Static drop rate boost
25% Tribrid boost
The Book of Heaven is a 1st Prestige, level 90 item usable by Good Karma players. It can be obtained by combining the Torn Heaven Page, a reward from the Karma Skill Guide after upgrading the shop, and a Dust of the Protector.
80% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
20% Static drop rate boost
25% Tribrid boost
The Book of Heaven (I) is a 1st Prestige, level 120 item usable by Good Karma players. It can be obtained by combining the Torn Heaven Page (I), a reward from the Karma Skill Guide after upgrading the shop, the Book of Heaven, and a Dust of the Protector.
90% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
25% Static drop rate boost
30% Tribrid boost
The Book of Heaven (II) is a 1st Prestige, level 140 item usable by Good Karma players. It can be obtained by combining the Torn Heaven Page (II), a reward from the Karma Skill Guide after upgrading the shop, the Book of Heaven (I), and a Dust of the Protector.
100% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
30% Static drop rate boost
30% Tribrid boost
The Book of Heaven (III) is a 2nd Prestige, level 120 item usable by Good Karma players. It can be obtained by combining the Torn Heaven Page (III), a reward from the Karma Skill Guide after upgrading the shop, the Book of Heaven (II), and a Dust of the Protector.
120% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
30% Static drop rate boost
35% Tribrid boost
The Book of Heaven (IV) is a 2nd Prestige, level 140 item usable by Good Karma players. It can be obtained by combining the Torn Heaven Page (IV), a reward from the Karma Skill Guide after upgrading the shop, the Book of Heaven (III), and a Dust of the Protector.
150% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
35% Static drop rate boost
50% Tribrid boost
The Book of Heaven (V) is a 3rd Prestige, level 150 item usable by Good Karma players. It can be obtained by combining the Torn Heaven Page (V), a reward from the Karma Skill Guide after upgrading the shop, the Book of Heaven (IV), and a Dust of the Protector.
The Book of Heaven (u) is a Karma pocket slot item that has been upgraded by combining an Ultimate Stone and the Book of Heaven. This can be done at any stage of the book.
70% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
20% Static drop rate boost
25% Tribrid boost
1 in 10 chance to 3x Damage
The Book of Heaven is a 1st Prestige, level 90 item usable by Good Karma players. It can be obtained by combining the Torn Heaven Page, a reward from the Karma Skill Guide after upgrading the shop, and a Dust of the Protector.
80% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
20% Static drop rate boost
25% Tribrid boost
1 in 10 chance to 3x Damage
The Book of Heaven (I) is a 1st Prestige, level 120 item usable by Good Karma players. It can be obtained by combining the Torn Heaven Page (I), a reward from the Karma Skill Guide after upgrading the shop, the Book of Heaven, and a Dust of the Protector.
90% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
25% Static drop rate boost
30% Tribrid boost
1 in 10 chance to 3x Damage
The Book of Heaven (II) is a 1st Prestige, level 140 item usable by Good Karma players. It can be obtained by combining the Torn Heaven Page (II), a reward from the Karma Skill Guide after upgrading the shop, the Book of Heaven (I), and a Dust of the Protector.
100% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
30% Static drop rate boost
30% Tribrid boost
1 in 10 chance to 3x Damage
The Book of Heaven (III) is a 2nd Prestige, level 120 item usable by Good Karma players. It can be obtained by combining the Torn Heaven Page (III), a reward from the Karma Skill Guide after upgrading the shop, the Book of Heaven (II), and a Dust of the Protector.
120% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
30% Static drop rate boost
35% Tribrid boost
1 in 10 chance to 4x Damage
The Book of Heaven (IV) is a 2nd Prestige, level 140 item usable by Good Karma players. It can be obtained by combining the Torn Heaven Page (IV), a reward from the Karma Skill Guide after upgrading the shop, the Book of Heaven (III), and a Dust of the Protector.
150% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
35% Static drop rate boost
50% Tribrid boost
1 in 10 chance to 5x Damage
The Book of Heaven (V) is a 3rd Prestige, level 150 item usable by Good Karma players. It can be obtained by combining the Torn Heaven Page (V), a reward from the Karma Skill Guide after upgrading the shop, the Book of Heaven (IV), and a Dust of the Protector.
The Book of Hell is a Karma pocket slot item introduced with Karma Prestige, which has several different tiers that it can be upgraded to as you continue to level up your karma skill.
The Book of Hell can also be upgraded with Ultimate Stone to form the Book of Hell (u). This can be done at any stage of the book.
Each tier has the following bonuses:
Item Name
Prestige
Level
How to Obtain
The Book of Hell
1st Prestige
90
Combine the Torn Hell Page (obtained from the Karma Skill Guide after upgrading the shop) with a Dust of the Destroyer.
The Book of Hell (I)
1st Prestige
120
Combine the Torn Hell Page (I) (obtained from the Karma Skill Guide after upgrading the shop), the Book of Hell, and a Dust of the Destroyer.
The Book of Hell (II)
1st Prestige
140
Combine the Torn Hell Page (II) (obtained from the Karma Skill Guide after upgrading the shop), the Book of Hell (I), and a Dust of the Destroyer.
The Book of Hell (III)
2nd Prestige
120
Combine the Torn Hell Page (III) (obtained from the Karma Skill Guide after upgrading the shop), the Book of Hell (II), and a Dust of the Destroyer.
The Book of Hell (IV)
2nd Prestige
140
Combine the Torn Hell Page (IV) (obtained from the Karma Skill Guide after upgrading the shop), the Book of Hell (III), and a Dust of the Destroyer.
The Book of Hell (V)
3rd Prestige
150
Combine the Torn Hell Page (V) (obtained from the Karma Skill Guide after upgrading the shop), the Book of Hell (IV), and a Dust of the Destroyer.
To create each Book of Hell, the player needs to obtain the specified Torn Hell Page from the Karma Skill Guide after upgrading the shop. Then, the player should combine it with the Book of Hell corresponding to the specific level you want to create and a Dust of the Destroyer. The resulting item will be the respective Book of Hell, which is associated with Evil Karma. The Prestige and Level requirements vary for each Book of Hell.
70% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
20% Static drop rate boost
25% Tribrid boost
The Book of Hell is a 1st Prestige, level -90 item usable by Evil Karma players. It can be obtained by combining the Torn Hell Page, a reward from the Karma Skill Guide after upgrading the shop, and a Dust of the Destroyer.
80% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
20% Static drop rate boost
25% Tribrid boost
The Book of Hell (I) is a 1st Prestige, level -120 item usable by Evil Karma players. It can be obtained by combining the Torn Hell Page (I), a reward from the Karma Skill Guide after upgrading the shop, the Book of Hell, and a Dust of the Destroyer.
90% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
25% Static drop rate boost
30% Tribrid boost
The Book of Hell (II) is a 1st Prestige, level -140 item usable by Evil Karma players. It can be obtained by combining the Torn Hell Page (II), a reward from the Karma Skill Guide after upgrading the shop, the Book of Hell (I), and a Dust of the Destroyer.
100% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
30% Static drop rate boost
30% Tribrid boost
The Book of Hell (III) is a 2nd Prestige, level -120 item usable by Evil Karma players. It can be obtained by combining the Torn Hell Page (III), a reward from the Karma Skill Guide after upgrading the shop, the Book of Hell (II), and a Dust of the Destroyer.
120% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
30% Static drop rate boost
35% Tribrid boost
The Book of Hell (IV) is a 2nd Prestige, level -140 item usable by Evil Karma players. It can be obtained by combining the Torn Hell Page (IV), a reward from the Karma Skill Guide after upgrading the shop, the Book of Hell (III), and a Dust of the Destroyer.
150% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
35% Static drop rate boost
50% Tribrid boost
The Book of Hell (V) is a 3rd Prestige, level -150 item usable by Evil Karma players. It can be obtained by combining the Torn Hell Page (V), a reward from the Karma Skill Guide after upgrading the shop, the Book of Hell (IV), and a Dust of the Destroyer.
The Book of Hell(u) is a Karma pocket slot item that has been upgraded by combining an Ultimate Stone and the Book of Hell. This can be done at any stage of the book.
70% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
20% Static drop rate boost
25% Tribrid boost
1 in 10 chance to 3x Damage
The Book of Hell is a 1st Prestige, level -90 item usable by Evil Karma players. It can be obtained by combining the Torn Hell Page, a reward from the Karma Skill Guide after upgrading the shop, and a Dust of the Destroyer.
80% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
20% Static drop rate boost
25% Tribrid boost
1 in 10 chance to 3x Damage
The Book of Hell (I) is a 1st Prestige, level -120 item usable by Evil Karma players. It can be obtained by combining the Torn Hell Page (I), a reward from the Karma Skill Guide after upgrading the shop, the Book of Hell, and a Dust of the Destroyer.
90% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
25% Static drop rate boost
30% Tribrid boost
1 in 10 chance to 3x Damage
The Book of Hell (II) is a 1st Prestige, level -140 item usable by Evil Karma players. It can be obtained by combining the Torn Hell Page (II), a reward from the Karma Skill Guide after upgrading the shop, the Book of Hell (I), and a Dust of the Destroyer.
100% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
30% Static drop rate boost
30% Tribrid boost
1 in 10 chance to 3x Damage
The Book of Hell (III) is a 2nd Prestige, level -120 item usable by Evil Karma players. It can be obtained by combining the Torn Hell Page (III), a reward from the Karma Skill Guide after upgrading the shop, the Book of Hell (II), and a Dust of the Destroyer.
120% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
30% Static drop rate boost
35% Tribrid boost
1 in 10 chance to 4x Damage
The Book of Hell (IV) is a 2nd Prestige, level -140 item usable by Evil Karma players. It can be obtained by combining the Torn Hell Page (IV), a reward from the Karma Skill Guide after upgrading the shop, the Book of Hell (III), and a Dust of the Destroyer.
150% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
35% Static drop rate boost
50% Tribrid boost
1 in 10 chance to 5x Damage
The Book of Hell (V) is a 3rd Prestige, level -150 item usable by Evil Karma players. It can be obtained by combining the Torn Hell Page (V), a reward from the Karma Skill Guide after upgrading the shop, the Book of Hell (IV), and a Dust of the Destroyer.
The Book of the Creator is a Karma pocket slot item.
Combine The Book of the Creator, 2x Creator's Pages, and 500m Divine Kismets.
The Book of the Creator (II)
5th Prestige
Combine The Book of the Creator (II), 3x Creator's Pages, and 1000m Divine Kismets.
To create "The Book of the Creator," the player need to meet the specified Prestige requirements and have the required items and Divine Kismets. For each version of the book, the player must combine the listed items to obtain "The Book of the Creator."
The Book of Creator gives a 1/10 chance to deal 5x base damage.
150% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
The Book of the Creator is a 5th Prestige karma item that requires combining the Book of Hell (V)(u) / Book of Heaven (V)(u), 1x Creator's Pages, 250m Divine Kismets.
The Book of Creator (III) gives a 1/10 chance to deal 5x base damage.
150% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
The Book of the Creator is a 5th Prestige karma item that requires combining The Book of the Creator (II) , 3x Creator's Pages and 1000m Divine Kismet.
The Book of the Creator (III) can have attachments added to it. These attachments add perks to the book. These attachments can stack with one another.
There are 4 sockets that these attachments can be added in. The first 3 sockets are free-to-play, with the 4th socket requiring Platinum Partner, Diamond, or an active Membership to access.
To create "The Eradicator's Manifesto," the player needs to meet the specified Prestige requirements and have the required items and Supreme Kismets. For each version of the book, the player must combine the listed items to obtain "The Eradicator's Manifesto."
● 175% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
● 1/10 chance to deal 7x damage
● 175% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
● 1/10 chance to deal 7x damage
● 175% of the owner's damage as an additional hitsplat (for example, if the player has a 4-hit weapon, they will have an additional 4 hitsplats.)
● 1/10 chance to deal 7x damage
The Eradicator's Manifesto can have attachments added to it. These attachments add perks to the book. These attachments can stack with one another.
There are 4 sockets that these attachments can be added in. The first 3 sockets are free-to-play, with the 4th socket requiring Platinum Partner, Diamond, or an active Membership to access.
The Eradicator's Manifesto utilizes upgraded versions of The Book of The Creator's attachments.