These four modes form the backbone of the Arcade System and revolve around providing players with Cape Slot items as rewards, each mode increasing in difficulty:
These four modes form the backbone of the Arcade System and revolve around providing players with Cape Slot items as rewards, each mode increasing in difficulty:
'''Normal Mode''': Offers a moderate level of challenge and rewards players with valuable Cape Slot items.
'''[[Normal Mode]]''': Offers a moderate level of challenge and rewards players with valuable Cape Slot items.
'''Extreme Mode''': Elevates the difficulty level, providing players with prestigious Cape Slot items upon successful completion.
'''[[Extreme Mode]]''': Elevates the difficulty level, providing players with prestigious Cape Slot items upon successful completion.
'''Hell Mode''': Presents an even greater challenge, offering exclusive Cape Slot items as rewards.
'''[[Hell Mode]]''': Presents an even greater challenge, offering exclusive Cape Slot items as rewards.
'''Extreme Hell Mode''': Reserved for the most skilled and daring players, this mode grants exceptionally rare and powerful Cape Slot items.
'''[[Extreme Hell Mode]]''': Reserved for the most skilled and daring players, rewarding access to unique and powerful rewards.
'''Themed Arcade Modes'''
'''Themed Arcade Modes'''
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In addition to the core modes, players can explore themed modes inspired by popular comic book series:
In addition to the core modes, players can explore themed modes inspired by popular comic book series:
'''Avengers Arcade''' Based on the iconic Avengers comic book series, this mode offers a unique gaming experience, rewarding players with Arcade Tokens and other valuable prizes.
'''[[Avengers Arcade]]''' Based on the iconic Avengers comic book series, this mode offers a unique gaming experience, rewarding players with Arcade Tokens and other valuable prizes.
'''DC Arcade''': Drawing inspiration from the DC Comics universe, DC Arcade provides another exciting gameplay option. Players can earn Arcade Tokens and even have a chance to obtain coveted DC Arcade boxes as rewards.
'''[[DC Arcade]]''': Drawing inspiration from the DC Comics universe, DC Arcade provides another exciting gameplay option. Players can earn Arcade Tokens and even have a chance to obtain coveted DC Arcade boxes as rewards.
'''Endless Arcade''': For those seeking an endless challenge, this mode exclusively rewards Arcade Tokens, which can be exchanged for various in-game items and bonuses. While it doesn't offer Cape Slot items, it provides a constant source of rewards for dedicated players.
'''[[Endless Arcade]]''': For those seeking an endless challenge, this mode exclusively rewards Arcade Tokens, which can be exchanged for various in-game items and bonuses. While it doesn't offer Cape Slot items, it provides a constant source of rewards for dedicated players.
<tabber>
<tabber>
|-|Normal Mode=
{{:Arcade Regular Mode}}
|-|Extreme Mode=
|-|Normal=
{{:Normal Arcade}}
|-|Extreme=
{{:Extreme Arcade}}
{{:Extreme Arcade}}
|-|Hell Mode=
|-|Hell=
{{:Hell Arcade}}
{{:Hell Arcade}}
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{{:Extreme Hell Arcade}}
{{:Extreme Hell Arcade}}
|-|Avengers=
|-|Avengers Arcade=
{{:Avengers Arcade}}
{{:Avengers Arcade}}
|-|DC Raid=
|-|DC Universe=
{{:DC Universe Raid}}
{{:DC Universe Raid}}
|-|Endless Mode=
|-|Endless=
{{:Endless Arcade}}
{{:Endless Arcade}}
</tabber>
</tabber>
Latest revision as of 22:08, 5 May 2024
Arcade System
The Arcade System offers players a multifaceted gaming experience. It introduces a variety of gameplay modes, each tailored to challenge players at different skill levels and preferences, while rewarding their efforts with a range of items and prizes.
Arcade Modes Overview
Core Arcade Modes
These four modes form the backbone of the Arcade System and revolve around providing players with Cape Slot items as rewards, each mode increasing in difficulty:
Normal Mode: Offers a moderate level of challenge and rewards players with valuable Cape Slot items.
Extreme Mode: Elevates the difficulty level, providing players with prestigious Cape Slot items upon successful completion.
Hell Mode: Presents an even greater challenge, offering exclusive Cape Slot items as rewards.
Extreme Hell Mode: Reserved for the most skilled and daring players, rewarding access to unique and powerful rewards.
Themed Arcade Modes
In addition to the core modes, players can explore themed modes inspired by popular comic book series:
Avengers Arcade Based on the iconic Avengers comic book series, this mode offers a unique gaming experience, rewarding players with Arcade Tokens and other valuable prizes.
DC Arcade: Drawing inspiration from the DC Comics universe, DC Arcade provides another exciting gameplay option. Players can earn Arcade Tokens and even have a chance to obtain coveted DC Arcade boxes as rewards.
Endless Arcade: For those seeking an endless challenge, this mode exclusively rewards Arcade Tokens, which can be exchanged for various in-game items and bonuses. While it doesn't offer Cape Slot items, it provides a constant source of rewards for dedicated players.
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The Normal Mode within the Arcade System offers challenging gameplay accessible to players using starter-level gear. This mode is primarily sought after by those aiming to obtain the Infernal Cape upon successful completion.
The Infernal Cape is a hybrid cape. Players engaging in Normal Mode also earn Arcade Tokens during the arcade minigame.
In Normal Mode, players receive one Arcade Token per wave number they complete, accumulating tokens progressively as they advance through the waves.
To join, please read each interface. Do not select "Yes" from the first. This will place the player in Duo mode and they will be unable to proceeed.
For clarification, consider the following illustration:
Wave 1: Yields 1 token.
Wave 2: Results in the acquisition of 1 token plus 2 more, totaling 3 tokens.
Wave 3: Yields 1 token, in addition to the 3 previously earned tokens, resulting in a total of 6 tokens, and so forth.
The Arcade's wave system is categorized into several sections, each awarding bonus tokens upon successful completion:
Beginner Waves (Waves 1-20).
Experienced Waves (Waves 21-30).
Advanced Waves (Waves 31-40).
Dream Waves (Waves 41-50).
These distinct sections provide a structured progression path and bonus tokens, contributing to the comprehensive reward system of Normal Mode gameplay.
Players should equip Magic or Ranged gear from Early-Mid Game. It is recommended to use an Area of Effect (AoE) weapon to efficiently eliminate multiple monsters at once. Additionally, a pet that provides healing and prayer restoration, as detailed in the Pet section, should be utilized.
A poison gas mechanic is in place that slowly drains the player's hitpoints if they remain stationary for too long. To prevent this, players must Normally move within the area. If affected by the gas, simply moving will halt its effects.
Wave section does not matter in how they are cleared. Waves do get more difficult as they progress, however the method of completion does not change unless the player is or is not using Area of Effect (AoE).
When clearing waves without an AoE weapon, positioning in a corner of the room while ensuring Normal movement to avoid the poison gas is advisable. NPCs should be attacked as they approach. Without AoE, it may be necessary to carry some food items such as Rainbow Fish or Special Bandages from Dreamland. It is strongly recommended to have healing and prayer restoration gear equipped.
If the player possesses an AoE weapon, Normal Mode Arcade becomes much simpler. The option to stand in a corner or in the middle of the room is available. As waves of monsters approach, waiting for them to group up before attacking them collectively is advisable. Carrying Special Bandages from Dreamland in case hitpoints become low is recommended. Additionally, ensuring the presence of healing and prayer restoring gear is essential for added sustain.
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+500
+500
+500
+500
+500
Other bonuses
Slot
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+2,500
+2,500
+2,500
+0
Bonus Stats
Item Class
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N/A
N/A
0%
?
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5%
5%
5%
N/A
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To access the challenging Extreme Mode, players must sacrifice an Infernal Cape before commencing each run. The first 50 waves of the Extreme Arcade mirror those of the Regular Arcade, with the addition of five extra mobs or bosses at the end of this sequence.
Upon successful completion of the Extreme Arcade, players are rewarded with one of three capes: the Infernal Melee Cape, Infernal Range Cape, or Infernal Mage Cape. Importantly, the distribution of these capes is random, and player preference does not influence the outcome.
Players who collect all three cape styles have the opportunity to combine them, creating the Tribrid Infernal Cape.
In addition to capes, players receive tokens as a reward for conquering the Extreme Mode. The quantity of tokens granted depends on the player's donated rank, following this formula:
In the unfortunate event of a player's death before completing the Extreme Arcade, token rewards align with the same formula as those in the regular mode, ensuring fairness and consistency in the reward system.
Players should equip Magic or Ranged gear from Mid-Game Gear or better. It is recommended to use an Area of Effect (AoE) weapon to efficiently eliminate multiple monsters at once. Additionally, a pet that provides healing and prayer restoration, as detailed in the Pet section, should be utilized.
A poison gas mechanic is in place that slowly drains the player's hitpoints if they remain stationary for too long. To prevent this, players must regularly move within the area. If affected by the gas, simply moving will halt its effects.
Wave section does not matter in how they are cleared. Waves do get more difficult as they progress, however the method of completion does not change unless the player is or is not using Area of Effect (AoE).
When clearing waves without an AoE weapon, positioning in a corner of the room while ensuring regular movement to avoid the poison gas is advisable. NPCs should be attacked as they approach. Without AoE, it may be necessary to carry some food items such as Rainbow Fish or Special Bandages from Dreamland. It is strongly recommended to have healing and prayer restoration gear equipped.
If the player possesses an AoE weapon, Regular Mode Arcade becomes much simpler. The option to stand in a corner or in the middle of the room is available. As waves of monsters approach, waiting for them to group up before attacking them collectively is advisable. Carrying Special Bandages from Dreamland in case hitpoints become low is recommended. Additionally, ensuring the presence of healing and prayer restoring gear is essential for added sustain.
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The Infernal Melee Cape is a reward from the Extreme Arcade.
The player will receive one of 3 capes from completing the Extreme Arcade. This is random. The other capes are the Infernal Range Cape and the Infernal Mage Cape.
To enter the Extreme Arcade, an Infernal Cape must be sacrificed.
Hover over image for type
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Hell Mode represents the third level within the Arcade System, offering a challenging gameplay experience. To access this mode, players must sacrifice a Tribrid Infernal Cape earned from the Extreme Arcade.
This mode consists of 55 waves that players must navigate.
As players progress through Hell Mode, they are rewarded with Arcade Tokens. The player will also receive a Tribrid Inferno Cape for completing the Hell Arcade. This is needed to complete the Extreme Hell Arcade.
Upon completing Hell Mode, the player will receive 1 of 3 Dragon Capes. All 3 of these capes can be combined at the Draconic Forge to create the Elite Dragon Cape This reward is random and the player can receive more than one of the same.
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This Article Is Currently Under Construction.
The articles content is missing, incomplete or not fully accurate. Please refrain from editing it in order to avoid edit conflicts.
Players should equip Magic or Ranged gear from Late-Mid Game. It is recommended to use an Area of Effect (AoE) weapon to efficiently eliminate multiple monsters at once. Additionally, a pet that provides healing and prayer restoration, as detailed in the Pet section, should be utilized.
A poison gas mechanic is in place that slowly drains the player's hitpoints if they remain stationary for too long. To prevent this, players must regularly move within the area. If affected by the gas, simply moving will halt its effects.
Wave section does not matter in how they are cleared. Waves do get more difficult as they progress, however the method of completion does not change unless the player is or is not using Area of Effect (AoE).
When clearing waves without an AoE weapon, positioning in a corner of the room while ensuring regular movement to avoid the poison gas is advisable. NPCs should be attacked as they approach. Without AoE, it may be necessary to carry some food items such as Rainbow Fish or Special Bandages from Dreamland. It is strongly recommended to have healing and prayer restoration gear equipped.
If the player possesses an AoE weapon, Regular Mode Arcade becomes much simpler. The option to stand in a corner or in the middle of the room is available. As waves of monsters approach, waiting for them to group up before attacking them collectively is advisable. Carrying Special Bandages from Dreamland in case hitpoints become low is recommended. Additionally, ensuring the presence of healing and prayer restoring gear is essential for added sustain.
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This Article Is Currently Under Construction.
The articles content is missing, incomplete or not fully accurate. Please refrain from editing it in order to avoid edit conflicts.
After successful completion of the Hell Arcade, the player will receive 1 of 3 Dragon Capes at random.
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The Extreme Hell Arcade represents the highest level of challenge within the Arcade System, targeting experienced players seeking an end-game test of their PvM skills.
The following section provides comprehensive information about the Extreme Hell Arcade, including insights into the mechanics of each monster and wave.
Notably, the first player to successfully complete the Extreme Hell Arcade was Sperm Dibber.
Street Fighter Set
Monster
Mechanic
Description
Ryu
Hadouken
Sends an Energy Ball in a straight line till the end of the map, If a player touches the energy ball, you will take 50 damage.
Ken
Senpukyaku
Ken will do a Spin kick animation in a straight line of 4 Tiles, 3 x 3 area. If a player is in the area of the spin, your are dealt 30 damage per tick.
Chun Li
Lightning Kicks
Chun Li will do a fury of kicks Infront of her. If a player is standing Infront of her, take 30 damage per tick.
Guile
Knee Bazooka
Guile will do a quick surge forward with his knee across 4 Tiles.
If you are standing in the area of the surge, you will receive 70 damage.
Cammy
Delta Through
Cammy will do a quick surge forward with a corkscrew kick, surging forward 6 Tiles. If the player is in range, they will be dealt 70 damage.
M. Bison
Psycho Reflect
M. Bison will reflect all damage done towards it.
Each HIT splat the NPC receives = 5 damage reflected towards the player. This will stack to do MASSIVE damage.
E. Honda
Flying Sumo Press
E. Honda will jump towards player dealing damage in a 3 x 3 area. If the player is in the 3 x 3 area, the player will receive 75 damage.
Super Smash Bros Set
Monster
Mechanic
Description
Meta Knight
Mach Tornado
Meta Knight will send 3 Tornados in a CONE shape toward the player. If player gets hit by the tornado, player will receive 10 to 40 damage.
King Dedede
Super Dedede Jump
King Dedede will jump upwards on the same tile damaging in a 4 x 4 area. Players in the area will be stunned for 3 seconds and Prayer overheads will be removed.
Samus
Charged Shot
Samus will charge up a projectile and fire a cannon shot towards the player, this projectile is not tracking and it will fire in a straight line and can be avoided. If player is hit, they will be hit for 80 damage.
Link
Remote Bomb
Link will randomly walk around the map and plant remote mines. The mines will remain on the ground for 15 seconds and will explode thereafter. Upon stepping on the mine, the player will take 65 damage.
Falco
Fire Bird
Falco will summon a phoenix and burn the ground in a 9 x 9 area. The Ground will burn for 15 seconds. If the player is standing in the fire, the player will receive 10 damage every tick.
Captain Falcon
Falcon Punch
Captain Falcon will channel a punch for 5 seconds, during this 5 seconds phase, the player may dodge it. If the player does not dodge the attack; they are dealt 99 damage.
Fox
Fire Fox
Fox will set himself ablaze and charge in a straight line for 8 tiles. If the player is hit or stands in the fire trail, they will be dealt 15 damage per tick.
Mewtwo
1. Teleportation
Mewtwo will teleport the player Infront of Mewtwo. After 4 ticks, if the player does not move away from that specific tile, player will be dealt for 150 damage.
2. Psystrike
Mewtwo will knock back the player 3 tiles and stun the player for 3 seconds. This move can be avoided by hiding behind the pillars if they are still up. On Channeling, the player will receive an alert "Pesky humans Die" and the player will be dealt 0 - 75 damage.
Mortal Kombat Set
Monster
Mechanic
Description
Scorpion
Get Over Here
Scorpion will pull the player towards them, stunning them for 1 second and dealing 25 damage.
Sub-Zero (Bender)
Freeze
Sub-Zero will freeze the player on the same tile and prevent you from healing for 5 seconds. Rainbow fish will only heal for 10 hp during the duration of the freeze.
Goro
Ground Slam
Goro will do a Ground slam of 3 x 3 Area dealing 0 - 30 damage and stunning the player for 2 ticks within the area.
Kung Lao
Teleport
Kung Lao will dive underground and pop out Infront of the player, dealing 10-50 damage with an uppercut.
Sonya Blade
Flash Blind
Sonya will flashbang the player, making the screen fade to black for 2 seconds.
Heartless
Summon Bats
Quan Chi will summon 1 bat toward the player's last location. Upon reaching the location the bat will explode in a 3 x 3 area dealing 20 - 55 damage.
Kabal
Speed dash
Kabal will dash around the map randomly, while dashing; he cannot be targetted for 5 seconds.
Shao Kahn
1. Soul Steal
Shao Kahn will drain the players stats overtime for 5 seconds at a rate of 10 stats per second. This move cannot be avoided and the stats will be restored after 30 seconds.
2. Ground Smash
Shao Khan will jump up and smash the ground giving a quake effect. If the player is not behind a Pillar, their weapon is unequipped and dealt 75 damage.
House of the Dead Set
Monster
Mechanic
Description
All Monsters in this set have the same Mechanics. They will infect the player when within a 3 x 3 area of themselves, draining your stats for 1 stat every 4 ticks. All damage done toward the Pillars are doubled. On Death, they will explode in a 9 x 9 area dealing 35 damage.
Sam
Infect and Explode
As mentioned above
Neil
Infect and Explode
As mentioned above
Cyril
Infect and Explode
As mentioned above
Kageo
Infect and Explode
As mentioned above
Bourbon
Infect and Explode
As mentioned above
Ebitan A
Infect and Explode
As mentioned above
Ebitan B
Infect and Explode
As mentioned above
Kage
Infect and Explode
As mentioned above
Metal Slug Set
Monster
Mechanic
Description
Marco Rossi
Grenade
Marco will throw a grenade at the player, on impact it will explode in a 9 x 9 area dealing 0 - 40 damage.
Allen O'Neil
Fire fire fire
Allen will chain fire his minigun dealing damage in a straight 5 tile line. If the player is in range, they are dealt 15 damage per tick.
Allen Jr
Fire Fire fire away
Allen Jr will chain fire his minigun dealing damage in a straight 3 tile line. If the player is in range, they are dealt 30 damage per tick.
RootMars
Slice and Dice
RootMars will claw in a cone dealing 0 - 65 damage.
Avatar of Evil
Shadow Clones
The Avatar of Evil will spawn between 2 - 5 monsters and teleport to another location. It will then drive into the ground and spawn another 2 - 5 clones with less HP. The Avatar is invulnerable until all monsters have been killed.
Invader King
Savage Roar
The Invader King will Roar, Fearing the player and causing them to run in Panic. The closer you are to the Invader King, the further you are locked in Fear. You are also dealt 0 - 25 damage.
Unknown Alien
Creep Spawn
The Alien will spawn a pool of Creep, which can be destroyed. The pool will spawn Lesser Aliens that will attack the player until killed.
Ptolemaios
1. Laser Fireworks
Ptolemaios will spawn random lasers will be beamed across the map dealing 0 - 30 damage to the player.
2. Ball of Energy
Ptolemaios will be surrounded by rotating Energy balls that will damage the player for 10 damage. This balls will last for 15 seconds, and will then be launched at the player. If the player does not move away, the player will be instantly killed.
TzKal Zuk (Final Wave)
Monster
Mechanic
Description
Tzkal Zuk
1. The Floor is LAVA
The floor will be randomly filled with Lava, with only a few spaces left to stand. If the player is standing on lava, they will receive 5 damage every 2 ticks.
2. Slash
Zuk will swing his blade in an 180 angle. If the player is within range, they will receive 0 - 70 damage.
3. Summon Healers
At 50% HP, Zuk will summon Rangers to heal him for 250k hp per hitsplat received. The player must draw the aggro to stop healing. The healers will hit between 0 - 25 damage on the player. This is a one time Mechanic.
4. Quake Slam
Zuk will slam the ground dealing 10 - 60 damage. The screen will shake for 5 seconds if the player is hit. This attack can be avoided by hiding behind the Pillars.
5. Fire Rain
Zuk will Rain down fire across a random portion of the map dealing 15 - 35 damage.
NOTE: Zuk's Regular attacks will heal him for 2500 HP x damage dealt.
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The Avengers Mode
The Avengers Mode is one of the newest and most popular arcade modes. In this raid, the player will face characters from the Avengers Universe. They each have unique abilities, making this a true challenge.
Total Tokens After Each Wave Note: Tokens are affected by Donator Rank and Wednesday's Arcade Event. The following values in the drop don below are the total token rewards, they do not add up cumulatively.
Waves
Wave 1: Black Panther
Use soulsplit for this wave or if you have Sponsor+ prayer it's better to use Fury or Cyclone for more damage.
Wave 2: Drax the Destroyer
Same strategy as Black Panther, but when Drax the Destroyer says "argggghhhh" your prayer will be drained to 0 so it's recommended to bring a super restore potion, Captain America Shield, or a pet that restores prayer such as the Helicopter Pet.
Wave 3: Vision
Same strategy as Black Panther.
Wave 4: Dr Strange
Same stategy as Black Panther but sometimes he will teleport under you.
Wave 5: Ant Man
When Ant Man says "Haha" he will turn small and any damage that you deal to him will heal him. He also will say "Haha" again when he returns to normal size and then you can deal damage.
Wave 6: Captain America
Same strategy as Black Panther, but he does have soulsplit so watch your prayer points and bring super restore potions,Captain America Shield, or a pet that restores prayer such as the Helicopter Pet or Diablo Jr incase.
Wave 7: Iron Man
Note: Iron Man is immune to Range and Melee
If you are using range or melee, then bring a switch to mage and continue killing, swap back to range or melee after. If you are only using Mage then you are fine.
Wave 8: Spiderman
Same strategy as Black Panther, but can freeze you for 3 seconds, and can do a lot of damage with his combos so be aware of your HP.
Wave 9: Hulk
Do not stand right next to his spawn because when he says "SMASH" he will deal 75 damage so be aware of your HP. Using Soulsplit, or another form of healing will make this boss much easier.
Wave 10: Thanos and Ultron
For this wave, start next to Thanos and attack him. Be aware that he switches his protection prayer randomly, so be ready to switch styles. Ultron will walk over and, if you have an AOE weapon, then you will be able to heal from the hits on Ultron. Watch your HP because Thanos can create combos with his hits and poison.
Token Reward by Wave
Wave
Reward
Wave 1
20 tokens
Wave 2
40 tokens
Wave 3
60 tokens
Wave 4
80 tokens
Wave 5
100 tokens
Wave 6
125 tokens
Wave 7
150 tokens
Wave 8
250 tokens
Wave 9
350 tokens
Wave 10
500 tokens
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The DC Raid can be found in the Game's Room (::arcade) along with all of the other arcade modes.
The raid consists of 5 waves in which you fight Batman, The Joker, Wonder Woman, Superman, and Flash.
Wave Breakdown
Wave 1: Batman
HP: 1,500,000 , Attack Style: Range, Ability: A very rare chance Batman will stun you with his batterang for 3 seconds
Wave 2: The Joker
HP: 1,600,000, Attack Style: Range, Ability: Laughing Gas : Joker will poison the area around your player
Wave 3: Wonder Woman
HP: 1,700,000, Attack Style: Melee ,Ability: Taunt, Wonder Woman will pull you towards her and stun you for a few seconds.
Wave 4: Superman
HP: 1,800,000, Attack Style: Melee,Ability:Super Strength, just hits..really really...hard. Superman has a cyanide punch that does 15 damage per tick
Wave 5: Flash
HP: 3,000,000, Attack Style: Melee, Ability: Super Speed: Randomly runs around the room dodging your attacks
The poison mechanic is active for all waves. If the player stands still for too long, they will be hit with rapid poison damage, dealing 5 damage each hit until the player moves at least 1 tile.
Upon entering the raid, it will take a few seconds for Batman to spawn in. It is best to place yourself in the center of the arena to allow you enough room to move around to dodge incoming attacks.
Once Batman has spawned, begin attacking him while being mindful of his stun ability. If you are stunned, keep an eye on your health and rapidly click Batman to begin attacking again as soon as possible. After killing Batman, Wave 2 will begin.
This Wave brings the Joker. He has a chance to spawn a poison cloud on you at the very start of the wave. This cloud hits rapid poison 10s. To avoid this, simply step outside of the cloud and heal. This can happen multiple times during the fight.
It can be beneficial to use Range/Mage and stay on the move. This is a very effective strategy for the final waves, as they all use melee.
Moving into wave 3, this mode is going to start to get harder.
Wonder Woman can be easily fought using a similar method to the Joker by staying on the move while using Range/Mage gear.
Wonder Woman's ability allows her to pull you in and stun you for several seconds, even if you are moving. Once you are pulled in and stunned, click away from Wonder Woman until you are able to move again. You aren't able to use any consumables while stunned, so as soon as you can move, eat if necessary and continue damaging Wonder Woman.
For the second-to-last wave, you will be fighting Superman. Once again, moving around the arena is the best method for avoiding damage. While you may be able to tank hits from the others, avoiding being hit by Superman is extremely important. Aside from his ability, he deals very high melee damage, and is capable of ending a run without needing his ability.
The only mechanic to take note of aside from the high melee damage is the random poison hit. Superman can hit a 15 damage poison hit that temporarily poisons you. This effect can be instantly removed through the use of Anti-poison potions made with the Herblore skill.
Now, the final wave against The Flash. Similar to Superman, he is capable of dealing very high melee damage, so keeping your distance is highly recommended.
Flash's ability allows him to quickly dash around the arena, avoiding any damage dealt to him while also dealing rapid, high damage hits. To combat this, spam eat while Flash is dashing around. As soon as he stops dashing, you are able to damage him.
After defeating The Flash, you will be moved outside of the Arcade and be given your rewards.
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The arcade's Endless Mode is one of, most challenging arcade mode's.
With new debuffs and rewards, this new mode is endlessly rewarding. The endless arcade mode contains enemies from both the regular/extreme modes as well as from the avengers arcade mode.
The first 55 waves of the endless mode are the same as the normal and extreme arcade modes.
New waves, effects, and rewards
Wave
Reward
Wave 56
3x Links
3x Lara Croft
Wave 57
4x Diablo
Wave 58
3x Dark Raiden
Wave 59
3x Raiden
Wave 60
4x Lara Croft
Wave 61
4x Links
Wave 62
3 x Link
3 x Lara Croft
3 x Diablo
3 x Dark Raiden
3 x Raiden
Wave 63
4x Dark Raiden
4x Raiden
Wave 64
5x diablo
5x lara croft
Wave 65
6x Lara Croft
After this wave, healing items and soulsplit will only work every other hit, making them 50% as effective.
Wave 66
5x link
Wave 67
5x Dark Raiden
5x Raiden
Wave 68
5x Link
5x Lara Croft
5x Diablo
5x Dark Raiden
5x Raiden
Wave 69
7x lara croft
Wave 70
7x link
After this wave, rocks will begin to fall from the ceiling, dealing 20 damage if they land on you.
Wave 71
6x Raiden
Wave 72
8x link
Wave 73
5x Link
5x Lara Croft
5x Diablo
Wave 74
8x Lara Croft
Wave 75
1x Antman
1x Ironman
1x Black Panther
Reward: if wave 75 is passed, the player receives a Tribrid Infernal Cape and gains the ability to start endless mode at wave 50!
Wave 76
1x Ultron
1x Thanos
Wave 77
1x Ultron
1x Thanos
1x Raiden
Wave 78
9x Link
Wave 79
2x Antman
2x Ironman
2x Black Panther
Wave 80
2x Ultron
2x Thanos
After this wave, healing items and soulsplit will only work every fourth hit, making them 25% as effective.
Wave 81
10x Raiden
Wave 82
10x Link
Wave 83
6x Link
6x Lara Croft
6x Diablo
Wave 84
10x Lara Croft
Wave 85
2x Antman
2x Ironman
2x Black Panther
Wave 86
3x Ultron
3x Thanos
Wave 87
3x Ultron
3x Thanos
3x Raiden
Wave 88
10x Link
Wave 89
3x Antman
3x Ironman
3x Black Panther
Wave 90
4x Ultron
4x Thanos
After this wave, a poison effect takes hold dealing more damage with each wave.
Wave 91
10x Raiden
Wave 92
12x Link
Wave 93
7x Link
7x Lara Croft
7x Diablo
Wave 94
15x Lara Croft
Wave 95
5x Antman
5x Ironman
5x Black Panther
After this wave, explosions start to take place which can 1-hit the player.
Wave 96
5x Ultron
5x Thanos
Wave 97
6x Ultron
6x Thanos
6x Raiden
Wave 98
20x Link
Wave 99
10x Antman
10x Ironman
10x Black Panther
Wave 100
10x Ultron
10x Thanos
The first player to complete wave 100 received a mystery prize!
808Raptor was the first to finish wave 100 and claimed the prize of $1k store credit!