Arcade System
The Arcade System offers players a multifaceted gaming experience. It introduces a variety of gameplay modes, each tailored to challenge players at different skill levels and preferences, while rewarding their efforts with a range of items and prizes.
Arcade Modes Overview
Core Arcade Modes
These four modes form the backbone of the Arcade System and revolve around providing players with Cape Slot items as rewards, each mode increasing in difficulty:
Normal Mode: Offers a moderate level of challenge and rewards players with valuable Cape Slot items.
Extreme Mode: Elevates the difficulty level, providing players with prestigious Cape Slot items upon successful completion.
Hell Mode: Presents an even greater challenge, offering exclusive Cape Slot items as rewards.
Extreme Hell Mode: Reserved for the most skilled and daring players, rewarding access to unique and powerful rewards.
Themed Arcade Modes
In addition to the core modes, players can explore themed modes inspired by popular comic book series:
Avengers Arcade Based on the iconic Avengers comic book series, this mode offers a unique gaming experience, rewarding players with Arcade Tokens and other valuable prizes.
DC Arcade: Drawing inspiration from the DC Comics universe, DC Arcade provides another exciting gameplay option. Players can earn Arcade Tokens and even have a chance to obtain coveted DC Arcade boxes as rewards.
Endless Arcade: For those seeking an endless challenge, this mode exclusively rewards Arcade Tokens, which can be exchanged for various in-game items and bonuses. While it doesn't offer Cape Slot items, it provides a constant source of rewards for dedicated players.
The Normal Mode within the Arcade System offers challenging gameplay accessible to players using starter-level gear. This mode is primarily sought after by those aiming to obtain the Infernal Cape upon successful completion.
The Infernal Cape is a hybrid cape. Players engaging in Normal Mode also earn Arcade Tokens during the arcade minigame.
In Normal Mode, players receive one Arcade Token per wave number they complete, accumulating tokens progressively as they advance through the waves.
To join, please read each interface. Do not select "Yes" from the first. This will place the player in Duo mode and they will be unable to proceeed.
For clarification, consider the following illustration:
- Wave 1: Yields 1 token.
- Wave 2: Results in the acquisition of 1 token plus 2 more, totaling 3 tokens.
- Wave 3: Yields 1 token, in addition to the 3 previously earned tokens, resulting in a total of 6 tokens, and so forth.
The Arcade's wave system is categorized into several sections, each awarding bonus tokens upon successful completion:
- Beginner Waves (Waves 1-20).
- Experienced Waves (Waves 21-30).
- Advanced Waves (Waves 31-40).
- Dream Waves (Waves 41-50).
These distinct sections provide a structured progression path and bonus tokens, contributing to the comprehensive reward system of Normal Mode gameplay.
Gear
Players should equip Magic or Ranged gear from Early-Mid Game. It is recommended to use an Area of Effect (AoE) weapon to efficiently eliminate multiple monsters at once. Additionally, a pet that provides healing and prayer restoration, as detailed in the Pet section, should be utilized.
Poison Mechanic
A poison gas mechanic is in place that slowly drains the player's hitpoints if they remain stationary for too long. To prevent this, players must Normally move within the area. If affected by the gas, simply moving will halt its effects.
Clearing Waves
Wave section does not matter in how they are cleared. Waves do get more difficult as they progress, however the method of completion does not change unless the player is or is not using Area of Effect (AoE).
No AoE
When clearing waves without an AoE weapon, positioning in a corner of the room while ensuring Normal movement to avoid the poison gas is advisable. NPCs should be attacked as they approach. Without AoE, it may be necessary to carry some food items such as Rainbow Fish or Special Bandages from Dreamland. It is strongly recommended to have healing and prayer restoration gear equipped.
AoE
If the player possesses an AoE weapon, Normal Mode Arcade becomes much simpler. The option to stand in a corner or in the middle of the room is available. As waves of monsters approach, waiting for them to group up before attacking them collectively is advisable. Carrying Special Bandages from Dreamland in case hitpoints become low is recommended. Additionally, ensuring the presence of healing and prayer restoring gear is essential for added sustain.
Beginner: Waves 1-19 | |||||||||
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Wave | Enemies | ||||||||
Wave 1 | 5x Luigi | ||||||||
Wave 2 | 5x Mario | ||||||||
Wave 3 | 5x luigi & 5x Mario | ||||||||
Wave 4 | 5x Pikachu | ||||||||
Wave 5 | 5x Charmander | ||||||||
Wave 6 | 5x Charmander & 5x Pikachu | ||||||||
Wave 7 | 2x Pacman Ghost | ||||||||
Wave 8 | 4x Pacman Ghost | ||||||||
Wave 9 | 1x Pacman | ||||||||
Wave 10 | 1x Pacman & 2x Pacman Ghost | ||||||||
Wave 11 | 1x Pacman & 4x Pacman Ghost | ||||||||
Wave 12 | 1x Tetris Piece | ||||||||
Wave 13 | 2x Tetris Piece | ||||||||
Wave 14 | 4x Tetris Piece | ||||||||
Wave 15 | 1x Space Invader | ||||||||
Wave 16 | 2x Space Invader | ||||||||
Wave 17 | 4x Space Invader | ||||||||
Wave 18 | 1x Pacman, 4x Pacman Ghost, & 4x Space Invader | ||||||||
Wave 19 | 4x Tetris Pieces & 4x Space Invader |
Experienced: Waves 20-29 | |||||||||
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Wave | Enemies | ||||||||
Wave 20 | 1x Pacman, 4x Pacman Ghost, 4x Space Invaders, & 4x Tetris Pieces | ||||||||
Wave 21 | 1x Sonic | ||||||||
Wave 22 | 1x Knuckles | ||||||||
Wave 23 | 1x Sonic and 1x Knuckles | ||||||||
Wave 24 | 4x Sonic & 4x Knuckles | ||||||||
Wave 25 | 1x Frogger | ||||||||
Wave 26 | 2x Frogger | ||||||||
Wave 27 | 4x Frogger | ||||||||
Wave 28 | 1x Crash Bandicoot | ||||||||
Wave 29 | 1x Crash Bandicoot & 1x Sonic & 1x Knuckles |
Advanced: Waves 30-39 | |||||||||
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Wave | Enemies | ||||||||
Wave 30 | 1x Crash Bandicoot, 1x Sonic, 1x Knuckles, & 4x Frogger | ||||||||
Wave 31 | 1x Police Car | ||||||||
Wave 32 | 2x Police Car | ||||||||
Wave 33 | 2x Police Car & 4x Frogger | ||||||||
Wave 34 | 4x Police Car | ||||||||
Wave 35 | 1x Helicopter | ||||||||
Wave 36 | 1x Helicopter & 2x Police Cars | ||||||||
Wave 37 | 1x Donkey Kong | ||||||||
Wave 38 | 1x Donkey Kong & 1x Helicopter | ||||||||
Wave 39 | 1x Donkey Kong & 1x Helicopter & 2x Police Car |
Dream: Waves 40-50 | |||||||||
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Wave | Enemies | ||||||||
Wave 40 | 1x Donkey Kong, 1x Helicopter, & 4x Police Car | ||||||||
Wave 41 | 1x Lava Croft | ||||||||
Wave 42 | 1x Diablo | ||||||||
Wave 43 | 1x Raiden | ||||||||
Wave 44 | 1x Dark Raiden | ||||||||
Wave 45 | 1x Raiden & 1x Dark Raiden | ||||||||
Wave 46 | 1x Raiden, 1x Dark Raiden, 1x Diablo, & 1x Lava Croft | ||||||||
Wave 47 | 1x Link | ||||||||
Wave 48 | 1x Link & 1x Lava Croft | ||||||||
Wave 49 | 1x Link, 1x Lava Croft, 1x Diablo | ||||||||
Wave 50 | 1x Link, 1x Lava Croft, 1x Diablo, 1x Dark Raiden, & 1x Raiden |
The player is required to sacrifice an Infernal Cape in order to attempt the Extreme Arcade.
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+200 | +200 | +200 | +200 | +200 | ||||||||
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+500 | +500 | +500 | +500 | +500 | ||||||||
Other bonuses | Slot | |||||||||||
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+2,500 | +2,500 | +2,500 | +0 | |||||||||
Bonus Stats | Item Class | |||||||||||
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N/A | N/A | 0% | ? | |||||||||
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5% | 5% | 5% | N/A |
To access the challenging Extreme Mode, players must sacrifice an Infernal Cape before commencing each run. The first 50 waves of the Extreme Arcade mirror those of the Regular Arcade, with the addition of five extra mobs or bosses at the end of this sequence.
Upon successful completion of the Extreme Arcade, players are rewarded with one of three capes: the Infernal Melee Cape, Infernal Range Cape, or Infernal Mage Cape. Importantly, the distribution of these capes is random, and player preference does not influence the outcome.
Players who collect all three cape styles have the opportunity to combine them, creating the Tribrid Infernal Cape.
In addition to capes, players receive tokens as a reward for conquering the Extreme Mode. The quantity of tokens granted depends on the player's donated rank, following this formula:
Regular-Extreme: 3,300 Tokens
Sponsor: 4,060 Tokens
Executive: 4,800 Tokens
Platinum: 6,275 Tokens
In the unfortunate event of a player's death before completing the Extreme Arcade, token rewards align with the same formula as those in the regular mode, ensuring fairness and consistency in the reward system.
Gear
Players should equip Magic or Ranged gear from Mid-Game Gear or better. It is recommended to use an Area of Effect (AoE) weapon to efficiently eliminate multiple monsters at once. Additionally, a pet that provides healing and prayer restoration, as detailed in the Pet section, should be utilized.
Poison Mechanic
A poison gas mechanic is in place that slowly drains the player's hitpoints if they remain stationary for too long. To prevent this, players must regularly move within the area. If affected by the gas, simply moving will halt its effects.
Clearing Waves
Wave section does not matter in how they are cleared. Waves do get more difficult as they progress, however the method of completion does not change unless the player is or is not using Area of Effect (AoE).
No AoE
When clearing waves without an AoE weapon, positioning in a corner of the room while ensuring regular movement to avoid the poison gas is advisable. NPCs should be attacked as they approach. Without AoE, it may be necessary to carry some food items such as Rainbow Fish or Special Bandages from Dreamland. It is strongly recommended to have healing and prayer restoration gear equipped.
AoE
If the player possesses an AoE weapon, Regular Mode Arcade becomes much simpler. The option to stand in a corner or in the middle of the room is available. As waves of monsters approach, waiting for them to group up before attacking them collectively is advisable. Carrying Special Bandages from Dreamland in case hitpoints become low is recommended. Additionally, ensuring the presence of healing and prayer restoring gear is essential for added sustain.
Beginner: Waves 1-19 | |||||||||
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Wave | Enemies | ||||||||
Wave 1 | 5x Luigi | ||||||||
Wave 2 | 5x Mario | ||||||||
Wave 3 | 5x luigi & 5x Mario | ||||||||
Wave 4 | 5x Pikachu | ||||||||
Wave 5 | 5x Charmander | ||||||||
Wave 6 | 5x Charmander & 5x Pikachu | ||||||||
Wave 7 | 2x Pacman Ghost | ||||||||
Wave 8 | 4x Pacman Ghost | ||||||||
Wave 9 | 1x Pacman | ||||||||
Wave 10 | 1x Pacman & 2x Pacman Ghost | ||||||||
Wave 11 | 1x Pacman & 4x Pacman Ghost | ||||||||
Wave 12 | 1x Tetris Piece | ||||||||
Wave 13 | 2x Tetris Piece | ||||||||
Wave 14 | 4x Tetris Piece | ||||||||
Wave 15 | 1x Space Invader | ||||||||
Wave 16 | 2x Space Invader | ||||||||
Wave 17 | 4x Space Invader | ||||||||
Wave 18 | 1x Pacman, 4x Pacman Ghost, & 4x Space Invader | ||||||||
Wave 19 | 4x Tetris Pieces & 4x Space Invader |
Experienced: Waves 20-29 | |||||||||
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Wave | Enemies | ||||||||
Wave 20 | 1x Pacman, 4x Pacman Ghost, 4x Space Invaders, & 4x Tetris Pieces | ||||||||
Wave 21 | 1x Sonic | ||||||||
Wave 22 | 1x Knuckles | ||||||||
Wave 23 | 1x Sonic and 1x Knuckles | ||||||||
Wave 24 | 4x Sonic & 4x Knuckles | ||||||||
Wave 25 | 1x Frogger | ||||||||
Wave 26 | 2x Frogger | ||||||||
Wave 27 | 4x Frogger | ||||||||
Wave 28 | 1x Crash Bandicoot | ||||||||
Wave 29 | 1x Crash Bandicoot & 1x Sonic & 1x Knuckles |
Advanced: Waves 30-39 | |||||||||
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Wave | Enemies | ||||||||
Wave 30 | 1x Crash Bandicoot, 1x Sonic, 1x Knuckles, & 4x Frogger | ||||||||
Wave 31 | 1x Police Car | ||||||||
Wave 32 | 2x Police Car | ||||||||
Wave 33 | 2x Police Car & 4x Frogger | ||||||||
Wave 34 | 4x Police Car | ||||||||
Wave 35 | 1x Helicopter | ||||||||
Wave 36 | 1x Helicopter & 2x Police Cars | ||||||||
Wave 37 | 1x Donkey Kong | ||||||||
Wave 38 | 1x Donkey Kong & 1x Helicopter | ||||||||
Wave 39 | 1x Donkey Kong & 1x Helicopter & 2x Police Car |
Dream: Waves 40-50 | |||||||||
---|---|---|---|---|---|---|---|---|---|
Wave | Enemies | ||||||||
Wave 40 | 1x Donkey Kong, 1x Helicopter, & 4x Police Car | ||||||||
Wave 41 | 1x Lava Croft | ||||||||
Wave 42 | 1x Diablo | ||||||||
Wave 43 | 1x Raiden | ||||||||
Wave 44 | 1x Dark Raiden | ||||||||
Wave 45 | 1x Raiden & 1x Dark Raiden | ||||||||
Wave 46 | 1x Raiden, 1x Dark Raiden, 1x Diablo, & 1x Lava Croft | ||||||||
Wave 47 | 1x Link | ||||||||
Wave 48 | 1x Link & 1x Lava Croft | ||||||||
Wave 49 | 1x Link, 1x Lava Croft, 1x Diablo | ||||||||
Wave 50 | 1x Link, 1x Lava Croft, 1x Diablo, 1x Dark Raiden, & 1x Raiden |
Extreme: Waves 51-55 | |||||||||
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Wave | Enemies | ||||||||
Wave 51 | 2x Links
1x Lara Croft | ||||||||
Wave 52 | 2x Lara Croft
4x Diablo | ||||||||
Wave 53 | 2x Link
2x Lara Croft | ||||||||
Wave 54 | 3x Link | ||||||||
Wave 55 | 2x Link
2x Lara Croft 2x Diablo 2x Raiden 2x Dark Raiden |
The Infernal Melee Cape is a reward from the Extreme Arcade.
The player will receive one of 3 capes from completing the Extreme Arcade. This is random. The other capes are the Infernal Range Cape and the Infernal Mage Cape.
To enter the Extreme Arcade, an Infernal Cape must be sacrificed.
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+200 | +200 | +200 | +200 | +200 | ||||||||
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+500 | +500 | +500 | +500 | +500 | ||||||||
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+5,000 | +0 | +0 | +0 | |||||||||
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N/A | N/A | 0% | 0% | |||||||||
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5% | 0% | 0% | N/A |
Item Upgrade
Upgrade Location | Chance | |
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Inventory | 100% | |
Item | Quantity | |
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Infernal Melee Cape | 1 |
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Infernal Mage Cape | 1 |
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Infernal Range Cape | 1 |
Results in | ||
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Tribrid Infernal Cape |