Magic Weapons Mid

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SharkFist Mage Mainhand Stats Info
SharkFist Mage Mainhand Equipped.png
Bonus Attack Defence
Stab +0 +0
Slash +0 +0
Crush +0 +0
Magic +15,000 +0
Range +0 +0
Strength Boosts
Melee +0 0%
Magic +31,933 0%
Range +0 0%
AoE 9x9
Hits 3
Distance 7
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The SharkFist Mage Mainhand is a late game magic weapon. It can be obtained from the Owner Box.

When equipped with the SharkFist Mage Offhand, a set bonus, Power of the Sharks, is activated. The player will receive the message "You feel the power of the sharks."

Power of the Sharks provide the following bonuses:

  • 33% Chance to deal an additional hit
  • Heal player 2 hitpoints per hit splat
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Magic
Twisted Elemental Staff Stats Info
Twisted Elemental Staff Equipped.png
Bonus Attack Defence
Stab +0 +0
Slash +0 +0
Crush +0 +0
Magic +15,000 +0
Range +0 +0
Strength Boosts
Melee +0 0%
Magic +39,205 0%
Range +0 0%
AoE 9x9
Hits 3
Distance 7
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The Twisted Elemental Staff is a late game Magic weapon. It is obtained by upgrading a Elemental Fury Staff.

To charge the Twisted Elemental Staff, you must use Sire Crystals on it. Each crystal gives 20 charges, the staff holds a maximum of 5,000 charges.

The Twisted Elemental Staff uses 1 charge per attack.

You can uncharge the staff at any time, but you will only get back 50% of the sire crystals.

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Magic
Artic Fury Staff Stats Info
Artic Fury Staff Equipped.png
Bonus Attack Defence
Stab +0 +0
Slash +0 +0
Crush +0 +0
Magic +15,000 +0
Range +0 +0
Strength Boosts
Melee +0 0%
Magic +40,000 0%
Range +0 0%
AoE 9x9
Hits 3
Distance 7
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The Artic Fury Staff is a Magic weapon. It can be obtained from Artic Guardian.
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Magic
Staff of Awakening Stats Info
Staff of Awakening Equipped.png
Bonus Attack Defence
Stab +0 +0
Slash +0 +0
Crush +0 +0
Magic +17,500 +0
Range +0 +0
Strength Boosts
Melee +0 0%
Magic +42,114 20%
Range +0 0%
AoE 9x9
Hits 3
Distance 7
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The Staff of Awakening is a combination of the three upgraded Nightmare staves: Volatile Nightmare Staff (i), Harmonized Nightmare Staff (i), and Eldritch Nightmare Staff (i). It can be created in the Draconic Forge.

The Staff of Awakening has a healing effect, restoring 2 hitpoints per attack.

It can be upgraded in to a Staff of Awakening (i) by adding 6 of the following orbs: Volatile Orb, Eldritch Orb, and Harmonized Orb, as well as 50,000 Nightmare Coins.

The player can add a Weapon Battle Pass to this weapon. This will allow for the player to complete tasks to improve the power of the weapon.

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Staff of Awakening (i)
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Magic
Staff of Awakening (i) Stats Info
Staff of Awakening (i) Equipped.png
Bonus Attack Defence
Stab +0 +0
Slash +0 +0
Crush +0 +0
Magic +17,500 +0
Range +0 +0
Strength Boosts
Melee +0 0%
Magic +47,500 30%
Range +0 0%
AoE 9x9
Hits 3
Distance 7
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The Staff of Awakening (i) is an upgraded version of the Staff of Awakening. It is created by adding 6 of the following orbs: Volatile Orb, Eldritch Orb, and Harmonized Orb, as well as 50,000 Nightmare Coins.

The player can add a Weapon Battle Pass to this weapon. This will allow for the player to complete tasks to improve the power of the weapon.

It has a 1/20 chance to hit 2x damage.

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Magic
Slayer Master Staff Stats Info
Slayer Master Staff Equipped.png
Bonus Attack Defence
Stab +0 +0
Slash +0 +0
Crush +0 +0
Magic +17,500 +0
Range +0 +0
Strength Boosts
Melee +0 0%
Magic +52,000 20%
Range +0 0%
AoE 3x3
Hits 3
Distance 7
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The Slayer Master Staff is a Slayer-based, end-game weapon. It is obtained from using Slayer Key (+) at the Slayer Chest (+).

It can be upgraded by using a Master Attachment on it, creating the Slayer Master Staff (i).

When equipped, the staff will give the player a 5% increase in damage vs Slayer tasks and a 1/200 chance to hit 2x damage.

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Magic