Sigils are belt slot
items obtained from
- Killing Telos, The Warden
- Opening the Sigil Box.
Important information
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- Sigils will be tradable when dropped. Once a sigil is activated it will become its untradeable version.
- Sigils are activated by using 500 Sigil Charges for Tier 1, 1000 Sigil Charges for Tier 2 and 1500 Sigil Charges for Tier 3.
- You may remove the Sigil Charges from the Sigil to make it tradeable again, however the charges are destroyed.
- Each Sigil is now permanently charged upon activation.
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Each Sigil exists in 3 different tiers, the higher the tier the better bonuses it holds.
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Tier
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Bonus
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Tier 1
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Tier 2
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Tier 3
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Tier
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Bonus
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Tier 1
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- 2,000 Strength, 2,000 range strength, 2,000 mage strength
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Tier 2
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- 5,000 Strength, 5,000 range strength, 5,000 mage strength
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Tier 3
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- 10,000 Strength, 10,000 range strength, 10,000 mage strength
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Image
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Tier
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Bonus
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Tier 1
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Tier 2
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Tier 3
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Image
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Tier
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Bonus
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Tier 1
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- When equipped gives player's hitsplat healing based on their hitsplats; 1 hitsplat = 1 HP heal
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Tier 2
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- When equipped gives player's hitsplat healing based on their hitsplats; 1 hitsplat = 2 HP heal
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Tier 3
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- When equipped gives player's hitsplat healing based on their hitsplats; 1 hitsplat = 3 HP heal
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