







Wave 1 Boss info | |||||||||
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Name of Boss | Hitpoints | Specialities | Extra Information | ||||||
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12,000,000 | Can only be damaged with Melee | When he is at his anvil, do not attack ! | ||||||
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4,500,000 | Weak to Magic and Melee | Attack will only start when the braziers are lit and his shield depletes. Wood is chopped in the beginning of the room. Tinderbox and Hatchet can be found near the trees. | ||||||
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8,000,000 each (24M total) | Attacks with Ranged and Melee | Weakness to Ranged attacks | ||||||
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7,500,000 each (22.5M total) | Need the 3 attack styles to complete this room. | Damage dealt must be balanced -> When one or 2 have more HP lost than the others (+40%), they heal to their full health. If a swirling mass circles around you, you've dealt too much damage to one kind. | ||||||
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10,000,000 | Attacks with Ranged and Melee | When 20% health remains, he needs to be finished with Melee. Advance by killing the Abyssal portal in the back of the room. | ||||||
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12,000,000 | Attacks with Magic and Ranged | Weaknesses are Ranged or Melee (Crush). Destroy the crystals around him or he heals. | ||||||
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10,000,000 | Attacks with Magic and Melee | N/A | ||||||
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8,000,000 each (24M total) | Attacks with Ranged and Melee | Weakness to Melee attacks | ||||||
File:Cox Underwater Mutadile.pngUnderwater Mutadile | 15,000,000 each | Attacks with Magic and Melee | Weakness is Magic and Ranged. By chopping down the meat tree, he can no longer heal. | ||||||
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Phase 1 & 2: 12M Hp per hand Phase 3 (Final): 12.5M Hp Per hand & 50M Hp on The Great Olm himself. |
Full information can be found here | You need Magic & Melee to defeat Olm |