User:Drummer/Sandbox: Difference between revisions

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Phase One (3.5M HP)


The QBD will only use her Ranged attack, her Melee attack (if the player is more than one square above the northernmost artefact), and the occasional singular fire wall. She will only rarely use her soul attack.
Phase One (Artic Guardian HP: 400M HP)


The Artic Guardian casts an ice barrage attack that hits everyone in the room. Once players deal enough damage to the Artic Guardian, it will spawn four minions (2x Level 250 Ice Demons 90M HP & 2x Level 250 Thrower Trolls 90M HP) that players must kill to progress to phase two.


The correct artefact to activate at the end of this stage is the northernmost one, in the center of the fighting platform.


Phase Two (Artic Guardian HP: 400M HP)


Phase Two (3.5M HP)
Again, the Artic Guardian casts an ice barrage attack that hits everyone in the room. Once players kill the Artic Guardian, the fight is over.
 
The QBD will use all of her previous attacks along with an occasional summoning of one tortured soul. Fire walls now come in groups of two at a time when she uses them.
 
The correct artefact for this stage is to the south-west. A magical platform allowing access to it will have appeared at the start of this stage.
 
 
Phase Three (10M HP)
 
The QBD can now temporarily either harden her carapace or enter crystalline form. Two souls will appear every time she summons souls. Fire walls appear in groups of three. Along with that, she is now able to siphon the souls to heal herself if they linger in the field too long.
 
The next correct artefact is the south-eastern one. Similarly to the second artefact, a glowing platform will have arrived at the start of this stage.
 
 
Phase Four (10M HP)
 
All attacks from previous stages remain available. Time Stop and Extreme Dragon Breath are now potential attacks, and soul spawns will come in fours. The fire wall attack is unchanged.
 
 
The fourth and final artefact is to the direct south, between the second and third. Once activated, all souls and grotworms on the field will die, and the QBD will return to her slumber. However, if she spat out a worm just as the artefact was touched, that worm will not be killed off.





Revision as of 03:34, 11 September 2023


Drummer/Sandbox
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Combat Level 500
Hitpoints 400,000,000
Slayer Level 1
Aggressive No.
Attack Style Magic
Attack Speed
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Max Hit 50
Weakness None.
Always Drops 3-25 Gold Coins
Examine Its an Artic Guardian.
Hit Cap n/a


Monster Name

Artic Guardian is a level 500 mid-game boss.

It is aimed at mid-game players so that they may get in to late-game content.

How to Get There

To get to this boss, the player may use the command ::artic.

The player can also use the teleport interface by using the command ctrl+x.

Fight Overview

Phase One (Artic Guardian HP: 400M HP)

The Artic Guardian casts an ice barrage attack that hits everyone in the room. Once players deal enough damage to the Artic Guardian, it will spawn four minions (2x Level 250 Ice Demons 90M HP & 2x Level 250 Thrower Trolls 90M HP) that players must kill to progress to phase two.


Phase Two (Artic Guardian HP: 400M HP)

Again, the Artic Guardian casts an ice barrage attack that hits everyone in the room. Once players kill the Artic Guardian, the fight is over.


Collection Log Rewards
Collection Log Rewards
Image Item Quantity
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Platinum Coin 25

Image Item Quantity
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Platinum Coin 50

Image Item Quantity
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Platinum Coin 100

Image Item Quantity
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Platinum Coin 250

Drops

Create a drop table here. If the actual drop rates are available, use them. Otherwise, use a wording system (common, rare, etc.)

Item Quantity Rarity
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Gold Coins 10−25 1/5
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2x Damage Card 2 1/5
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Mega Lottery Box 1 1/5
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Crimson Chin Teleport 1 1/100
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Box of Dreams 1 1/100
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Box of Treasures 1 1/100
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Platinum Coin 1 1/100
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Poseidon Helm 1 1/400
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Poseidon Body 1 1/400
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Poseidon Legs 1 1/400
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Poseidon Gloves 1 1/400
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Poseidon Boots 1 1/400
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Elemental Fury Staff 1 1/400
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Crimson Chin Teleport 15 1/400
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Platinum Coin 5 1/400
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Emperor's Ring 1 1/400
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Emperor's Necklace 1 1/400