User:Rayquaza17/sandbox: Difference between revisions
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This is an informative guide on the mechanics of [[Nightmare]], and how to fight it effectively. | This is an informative guide on the mechanics of [[Nightmare]], and how to fight it effectively. | ||
For starters, in order to kill '''Nightmare''' you will need to have a high damage output, and an AOE of at least 12x12 is recommended for Nightmare as you can damage all 4 | For starters, in order to kill '''Nightmare''' you will need to have a high damage output, and an AOE of at least 12x12 is recommended for Nightmare as you can damage all 4 totems at once. <br> | ||
If you want to attempt the Challenge Mode Nightmare, you will need P3 slayer or an active membership. <br> | |||
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When you are ready to try out [[Nightmare]], teleport to the arena using the teleport interface or simply do ::nm.<br> | When you are ready to try out [[Nightmare]], teleport to the arena using the teleport interface or simply do ::nm.<br> | ||
Once you do this, :<br> | Once you do this, you should be met with an area that looks like this:<br> | ||
Need image of Nightmare teleport area | |||
To begin the fight, | To begin the fight, you need to click on the sleeping Nightmare to 'disturb' it. <br> | ||
You will then be met with an interface of open parties which you could join, or you could create your own party! <br> | |||
Also in this interface, you can choose whether to start in normal mode or challenge mode. <br> | |||
Need image of Nightmare interface here | |||
===Phases:=== | ===Phases:=== | ||
Phase 1 = 100% health - | Normal Mode:<br> | ||
Phase 2 = | Phase 1 = 100% health - 66% health<br> | ||
Phase 3 = | Phase 2 = Charging 4 totems in each corner of fight arena (5,000,000 health each). <br> | ||
Phase 4 = | Phase 3 = 66% health - 33% health<br> | ||
Phase 4 = Phase 2 = Charging 4 totems in each corner of fight arena (5,000,000 health each). <br> | |||
Phase 5 = 33% heatlh - 0% heatlh<br> | |||
Challenge Mode: | |||
Phase 1 = 100% health - 50% health<br> | |||
Phase 2 = Charging 4 totems in each corner of fight arena (5,000,000 health each).<br> | |||
Phase 3 = 50% health - 33% health<br> | |||
Phase 4 = Charging 4 totems in each corner of fight arena (5,000,000 health each).<br> | |||
Phase 5 = 33% health - 16% health<br> | |||
Phase 6 = Charging 4 totems in each corner of fight arena (5,000,000 health each).<br> | |||
Phase 7 = 16% health - 0% health<br> | |||
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'''Mechanic #1:''' | '''Mechanic #1:''' | ||
The Nightmare can flood the arena with black holes that can cause some serious damage if you don't move from them. <br> | |||
To avoid this mechanic you need to move on an area with no black hole beneath you. <br> | |||
Need image of black hole mechanic here. | |||
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'''Mechanic #2:''' | '''Mechanic #2:''' | ||
Nightmare will charge a 'devastating attack' which will consist of a swirl of energy falling down on your character. <br> | |||
This mechanic does not need to be avoided. | |||
Need image of 'devastating attack' mechanic here. | |||
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'''Mechanic #3:''' | '''Mechanic #3:''' | ||
The Nightmare will 'split the arena into segments' which means the arena gets split into 4 segments. <br> | |||
' | |||
If you are standing on the segment lines you will take small ticks of damage. <br> | |||
Be careful, if you are not getting enough damage to heal, this damage can add up quick!<br> | |||
Need image of segment mechanic here. | |||
Revision as of 20:01, 18 October 2023
- For more information, go to the main article.
- The main article contains drops, information, and more.
This is an informative guide on the mechanics of Nightmare, and how to fight it effectively.
For starters, in order to kill Nightmare you will need to have a high damage output, and an AOE of at least 12x12 is recommended for Nightmare as you can damage all 4 totems at once.
If you want to attempt the Challenge Mode Nightmare, you will need P3 slayer or an active membership.
Recommended Gear:
It is ideal to at the very least have a Late Game setup from the Gear Progression page or better if you wanted to solo Nightmare normal mode.
If you wanted to solo the challenge mode version of Nightmare, you should be equipped with an End Game setup from the Gear Progression.
Starting the fight:
When you are ready to try out Nightmare, teleport to the arena using the teleport interface or simply do ::nm.
Once you do this, you should be met with an area that looks like this:
Need image of Nightmare teleport area
To begin the fight, you need to click on the sleeping Nightmare to 'disturb' it.
You will then be met with an interface of open parties which you could join, or you could create your own party!
Also in this interface, you can choose whether to start in normal mode or challenge mode.
Need image of Nightmare interface here
Phases:
Normal Mode:
Phase 1 = 100% health - 66% health
Phase 2 = Charging 4 totems in each corner of fight arena (5,000,000 health each).
Phase 3 = 66% health - 33% health
Phase 4 = Phase 2 = Charging 4 totems in each corner of fight arena (5,000,000 health each).
Phase 5 = 33% heatlh - 0% heatlh
Challenge Mode:
Phase 1 = 100% health - 50% health
Phase 2 = Charging 4 totems in each corner of fight arena (5,000,000 health each).
Phase 3 = 50% health - 33% health
Phase 4 = Charging 4 totems in each corner of fight arena (5,000,000 health each).
Phase 5 = 33% health - 16% health
Phase 6 = Charging 4 totems in each corner of fight arena (5,000,000 health each).
Phase 7 = 16% health - 0% health
General Mechanics
Mechanic #1:
The Nightmare can flood the arena with black holes that can cause some serious damage if you don't move from them.
To avoid this mechanic you need to move on an area with no black hole beneath you.
Need image of black hole mechanic here.
Mechanic #2:
Nightmare will charge a 'devastating attack' which will consist of a swirl of energy falling down on your character.
This mechanic does not need to be avoided.
Need image of 'devastating attack' mechanic here.
Mechanic #3:
The Nightmare will 'split the arena into segments' which means the arena gets split into 4 segments.
If you are standing on the segment lines you will take small ticks of damage.
Be careful, if you are not getting enough damage to heal, this damage can add up quick!
Need image of segment mechanic here.
Phase Specific Mechanics:
Phase 1:
During phase 1 you might see a green stream going across the platform. This is what it looks like:
These are 2 things that can happen with this stream:
If you are standing in the stream, it will quickly drain your prayer points by 30 points per game tick(0.6 seconds).
If Telos stands in this stream, it will increase his attack speed to once every 3 game ticks(1.8 seconds) and it will fill up his anima bar.
To avoid this just lure Telos out and away from the stream.
Phase 2:
During phase 2 you might see a black stream going across the platform. This is what it looks like:
These are 2 things that can happen with this stream:
If you are standing in the stream, it will cause you to take 20% more damage, and deal 20% less damage.
If Telos stands in the stream, it will heal him for 2% of his health per game tick(0.6 seconds) and will fill up his anima bar.
To avoid this lure Telos away from the stream.
Phase 3:
During phase 3 you might see a red stream going across the platform. This is what it looks like:
These are 2 things that can happen with this stream:
If you are standing in the stream, it will cause you to deal 30% less damage.
If Telos stands in the stream, he will deal 30% more damage and it will fill up his anima bar.
Phase 4:
Once you have gotten past the first 3 phases and have taken Telos down to 25% health, you will be taken to the final platform. As you load into this platform you will see an anima font with a green orb in the middle of it to the west of you. Be sure to stand under this anima font on one of these tiles:
When Telos reaches 18% health, he will begin to charge up a devastating attack. Do not move out from under this font until you see the text in the chat box that says "You survived the anima bomb!". If you move before receiving this message, you will be killed in 1 hit.
Next, run all the way to the east side of the platform to the anima font with a red orb in the middle. Stand on one of these tiles:
When Telos reaches 12% health, he will charge up a devastating attack again just like before. Keep standing under the red anima font until you receive the message that you survived the bomb.
Now run to the south side of the platform and stand under the anima font with a black orb in the middle like so:
Once Telos reaches 6% health, he will charge up his final devastating attack. Just like before, keep standing under the black anima font until you receive the message that you survived the bomb.
After the final bomb, you can finish off Telos' final 6% of health to finish the fight.
How to Loot:
Upon entering phase 4, you will see a large green beam in the middle of the platform for the remainder of the fight. This beam has nothing to do with the fight itself.
After you have finished the fight and Telos has been defeated, right click the green beam in the middle of the platform and choose "Claim reward" from these options:
A loot interface will be opened up that looks like this:
Should you choose to go for higher enrage percentage and potentially a killstreak, you can choose the "Continue Challenge" option within this interface. If you choose this option but die in the next fight, your loot will be lost.
If you choose not to risk your loot, you can choose the "Claim Loot" option. This will send your loot directly to your bank.
After picking one of the options in the loot interface, close out the interface and right click the green beam once again. This time choose the "Exit" option. This will return you back to the starting platform where you can use the roots to fight Telos again!