User:Drummer/Sandbox: Difference between revisions

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[[Donator]], [[Super Donator]], and [[Extreme donator]], as well as non-donator's will lose 0.07 points off their ELO after missing a day.
[[Donator]], [[Super Donator]], and [[Extreme donator]], as well as non-donator's will lose 0.07 points off their ELO after missing a day.


[[Sponsor|Sponsor]] ELO will begin to degrade after 7 days of inactivity at a rate of 0.03 per day until their ELO requirement is fulfilled,
[[Sponsor|Sponsor]] ELO will begin to degrade after 7 days of inactivity at a rate of 0.03 per day until their ELO requirement is fulfilled.


[[Executive|Executive]] ELO will begin to degrade after 7 days of inactivity at a rate of 0.01 per day until their ELO requirement is fulfilled.
[[Executive|Executive]] ELO will begin to degrade after 7 days of inactivity at a rate of 0.01 per day until their ELO requirement is fulfilled.

Revision as of 19:19, 18 June 2023

The ELO System is a new way of rewarding loyal Redemption players.


Pictured is the ELO interface, accessed by the ::elo command:

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When you first start, you will need to kill 150 NPCs. After reaching 150, you have completed your Elo for the day, and gain a 1% stat multiplier. The kills reset 24 hours after they are finished, with no relation to server time. If you finished your kills at noon on Monday, then your kill count will reset at noon on Tuesday. You can only complete the ELO kill count once per each 24 hour cooldown.

You can also purchase elo boosters from the Store that will grant you 5% elo when you consume them.

In the past, ELO would decay to zero if you were to miss a days worth of kills. This was deemed as too abrupt for the player base, as elo constitutes a significant portion of a players stats and therefore damage.

ELO now operates on a decay system, meaning you don't lose all of your ELO after one day. The following list outlines the decay system:

Donator, Super Donator, and Extreme donator, as well as non-donator's will lose 0.07 points off their ELO after missing a day.

Sponsor ELO will begin to degrade after 7 days of inactivity at a rate of 0.03 per day until their ELO requirement is fulfilled.

Executive ELO will begin to degrade after 7 days of inactivity at a rate of 0.01 per day until their ELO requirement is fulfilled.

Platinum Partner ELO will begin to degrade after 30 days of inactivity at a rate of 0.01 per day until their ELO requirement is fulfilled.

Diamond Partner ELO will never degrade.

An alternative to the ELO decay system is the purchase of ELO Protection scrolls, which will prevent you from losing any ELO for an additional one, three, or seven days respectively.

Example: For example if you have the staff of awakening equipped with 100% elo. The base Magic Attack bonus would be increased from 17,500 to 35,000 and the Mage Str bonus would increase from 42,114 to 84,228. This effect does not increase the luck or the drop rate bonus of the weapon or equipment. However, this works with all equitable slots in the game.

Different Donator ranks have different stat multipliers in-game.

Non-Donator and Regular Donator maxes at a 1.1x multiplier (110% bonus).

Super Donator maxes at a 1.2x multiplier (120% bonus).

Extreme Donator maxes at a 1.3x multplier (130% bonus).

Sponsor maxes at a 1.75x multiplier (175% bonus).

Executive maxes at a 2.5x multiplier (250% bonus).

Platinum maxes at a 4x multiplier (400% bonus).

Diamond maxes at a 5x multiplier (500% bonus).