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| |-|Introduction to Customs= | | |-|Introduction to Customs= |
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| So you've started your first custom! Congratulations! What makes customs great is that they give you something to always be working towards upgrading.
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| Assuming you are brand new to custom items, hopefully this guide will answer all of your questions about them.
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| Even if you've played '''Redemption''' for a long time, we're going to start with the basics anyway.
| | On '''Redemption''', you can have your very own custom gear made! If you plan to be a long term player and want to have something that you can always work on upgrading, making your first custom is the way to go. |
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| | If you are making a custom this guide will assume you know basic information about the game, but it will help provide a couple different paths in which you can follow when upgrading your custom. |
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| | <u>NOTE:</u> Regardless of this guide, it is YOUR custom. You can build it however you want. This is made to give people a path to follow if they would like to do so. |
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| | |-|Custom Additions= |
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| | To see the prices of custom additions, go [https://docs.google.com/spreadsheets/d/1_G4rzeogE8bnLVqgZGuiShCERsgpD3pJEfVpuy4oXCg/edit#gid=0 here]. |
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| | Be sure to really look through that pricing sheet, as it also lists the maximum amount of each option that can be added to any specific custom item. |
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| When it comes to a custom there are a lot of things you can add to them. Stats are one of the big 3 options when it comes to damage.
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| Your Stats are going to be on the right side of your equipment screen.
| | As seen on the custom price guide from above, stats consist of '''attack and strength bonus'''. |
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| What falls under the stats category?
| | For this you would be adding stats for your respective combat style. If you are using a range custom, you would add '''Range Attack Bonus and '''Range Strength Bonus'''. |
| It consists of these things:
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| *Stab/Slash/Crush Attack Bonus
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| *Range Attack Bonus
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| *Magic Attack Bonus
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| *Melee Strength
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| *Range Strength
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| *Magic Strength
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| Notice defensive stats were not mentioned. This is because truthfully they aren't very important. As long as you have plenty of healing sources you will be fine.
| | These are the numbers you see on the right side of your equipment screen in-game. |
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| Your stats are the only thing that is affected by [[ELO]].
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| Tribrid bonus is another one of the big 3 options for damage.
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| Your Tribrid bonus is going to be found on the bottom left side of your equipment screen.
| | Similar to stats, you will add '''Tribrid Bonus''' relative to your combat style. |
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| | The price on the sheet from above is the price for '''ONE''' combat style, meaning if your main combat style is Range, you would add '''"X"% Range Bonus'''. |
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| What falls under the tribrid bonus category?
| | '''Tribrid Bonus''' are the numbers you see on the bottom right in your equipment screen in-game. |
| It consists of these things:
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| *Melee Bonus %
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| *Range Bonus %
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| *Magic Bonus %
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| How does tribrid bonus work?
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| Essentially tribrid bonus is a percentage based damage multiplier. At 100% melee bonus, you will deal 100% more melee damage. This will coincide with your melee stats, which we will get more in depth with that later.
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| Damage Multipliers are the final and arguably the most dominant option to add to your custom for high damage numbers.
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| Damage Multipliers are seen in the '''::compare''' interface in-game, to see them you will have to scroll to the bottom of the stats section.
| | '''Damage Multipliers'' are what will give you the big hits. These do exactly as their name suggests, they multiply your damage by X amount depending on what multiplier you have. |
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| What are damage multipliers?
| | You can only have 1 damage multiplier on an item. |
| Damage multipliers do exactly what their name suggests, they multiply the damage of the hit splat they are applied to. All damage multiplier effects have a chance to apply to a hit. | | |
| | Damage Multipliers are seen in the '''::compare''' interface in-game, to see them you will have to scroll to the bottom of the right side. |
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| An example of a damage multiplier would be "1/10 chance to deal 2x damage". This means that per hit splat, you have a 1/10 chance to multiply the hit's damage by 2.
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| '''<u>Other Options</u>''' | | '''<u>Other Options</u>''' |
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| | Most of the other options are utility based, such as Attack Distance, AOE, Drop Rate, and Healing Effect. |
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| | |-|Damage Focused Path= |
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| | In this path the main focus will be going for the most damage possible. |
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| | '''<u>Step 1:</u>''' |
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| | Your first addition to your custom for damage should be to add a multiplier. Start out with 1/10 chance for 2x damage, and get it upgraded to 1/5 chance for 2x damage as soon as possible. Making this into a 1/5 change is a huge upgrade over the 1/10 chance. |
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| | '''<u>Step 2:</u>''' |
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| | Most custom weapons are going to come with some decent stats on them, but next to no tribrid bonus. The next step would be to add tribrid bonus. |
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| | If you have a very good and steady supply of [[Custom Credit Scrolls]] the best thing to do would be to add 100%, or even 250% tribrid bonus. |
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| | If you do not have a very good supply of [[Custom Credit Scrolls]], add 50% tribrid bonus. |
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| | '''<u>Step 3:</u>''' |
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| | After adding some tribrid bonus, it is time to add some more stats to your custom. We will follow the same concept as with tribrid bonus. |
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| | If you have a very good and steady supply of [[Custom Credit Scrolls]] the best option would be to add 25k stats, or even 50k stats. |
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| |-|Upgrading Your Custom=
| | If you do not have a very good supply of [[Custom Credit Scrolls]], add 10k stats. |
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| Now that you actually have your custom it's time to start upgrading it! There are a lot of different options to choose from so we will go over what would be the best to start with and onward from there.
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| </tabber> | | </tabber> |