>RegisLux |
>RegisLux |
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| The above prestige requirements are waved if the player is an [[Redemption Membership|Elite Member]] | | The above prestige requirements are waved if the player is an [[Redemption Membership|Elite Member]] |
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| |-|Enrage System= | | |-|Enrage System= |
| Telos functions on an enrage system, increasing the difficulty of the fight after each consecutive kill, capping at 4000% enrage. | | Telos functions on an enrage system, increasing the difficulty of the fight after each consecutive kill, capping at 4000% enrage. |
| Every 1% enrage = 1% increased HP | | *Every 1% enrage = 1% increased HP |
| Every 1% enrage= 0.01 damage reduction | | *Every 1% enrage= 0.01 damage reduction |
| Enrage is rolled at the end of each kill, and can be further augmented through using various [[Telos Boosters]] | | *Enrage is rolled at the end of each kill, and can be further augmented through using various [[Telos Boosters]] |
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| |-|Mechanics= | | |-|Mechanics= |
| Telos has 3 Beam based mechanics, with various effects based on if the player or telos is standing in them. | | Telos has 3 Beam based mechanics, with various effects based on if the player or telos is standing in them. |
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| Red Beam: | | Red Beam: |
| *Player Standing: Deal 30% Less damage | | *Player Standing: Deal 30% Less damage |
| *Telos Standing: Special bar moves to the right, increasing attack damage by 30%. | | *Telos Standing: Moves special bar to the right, causing attacks to deal 30% increased damage. |
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| | If Telos's Anima bar is filled, he will unleash an Anima bomb, dealing massive damage. |
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| |-|Drops= | | |-|Drops= |
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| {{DropsLine|Name = Tess|Quantity = 1|Rarity = Unique}} | | {{DropsLine|Name = Tess|Quantity = 1|Rarity = Unique}} |
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| </tabber> | | </tabber> |