Enchantments: Difference between revisions
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The Enchantment system allows players to push gear further than ever before. Items are now able to gain "levels" which augment that item with bonus stats. Per level, an item gains 5% bonus to their current stats, capping at 75% bonus at level 15. '''ANY ITEM''' that has stats is capable of being enchanted. | The Enchantment system allows players to push gear further than ever before. Items are now able to gain "levels" which augment that item with bonus stats. Per level, an item gains 5% bonus to their current stats, capping at 75% bonus at level 15. '''ANY ITEM''' that has stats is capable of being enchanted. | ||
Enchanted Weapons Gain a new {{color|red|red}} glow effect! | <Tabber> | ||
|-|Cosmetic Changes= | |||
{{Enchanted Weapons Gain a new {{color|red|red}} glow effect! | |||
[[File:Weapon_enchant_glow.gif|Center]] | [[File:Weapon_enchant_glow.gif|Center]] | ||
Enchanted Armor gains a new '''White''' glow effect! | Enchanted Armor gains a new '''White''' glow effect! | ||
[[File:Armor_enchant_glow.gif|Center]]}} |
Revision as of 17:06, 25 November 2019
The Enchantment system allows players to push gear further than ever before. Items are now able to gain "levels" which augment that item with bonus stats. Per level, an item gains 5% bonus to their current stats, capping at 75% bonus at level 15. ANY ITEM that has stats is capable of being enchanted.
<Tabber> |-|Cosmetic Changes= {{Enchanted Weapons Gain a new red glow effect!
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Enchanted Armor gains a new White glow effect!
Error creating thumbnail: Unable to save thumbnail to destination
}}