Item Quantity
Elder Slayer Key 10
Slayer Contract Skip 1
Fyrnath (Seperated): Difference between revisions
(Created page with "center {{Infobox Monster |name = Fyrnath |image = 250px |level = 500 |attack style = Melee |attack speed = 8 |examine = It's Fyrnath |hitpoints = (Solo) 500B (Duo) 1000B |aggressive = Yes |max hit = 80 |weakness = Unknown |slaylvl = prestige 25 }} {|class="article-table" style="width: auto;border: 1px solid black;" !style="background-color:navy;color:white;"|About This Boss |- |style="width: auto;border: 1px solid black;"| '...") |
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|attack style = Melee | |attack style = Melee | ||
|attack speed = 8 | |attack speed = 8 | ||
|always drops = N/A | |||
|examine = It's Fyrnath | |examine = It's Fyrnath | ||
|hitpoints = (Solo) 500B (Duo) 1000B | |hitpoints = (Solo) 500B (Duo) 1000B | ||
| Line 13: | Line 14: | ||
|weakness = Unknown | |weakness = Unknown | ||
|slaylvl = prestige 25 | |slaylvl = prestige 25 | ||
|hit cap = 8B | |||
}} | }} | ||
Latest revision as of 16:36, 15 February 2026
| File:Fyrnath.png | |
| Combat Level | 500 |
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| Hitpoints | (Solo) 500B (Duo) 1000B |
| Slayer Level | prestige 25 |
| Aggressive | Yes |
| Attack Style | Melee |
| Attack Speed | |
| Max Hit | 80 |
| Weakness | Unknown |
| Always Drops | N/A |
| Examine | It's Fyrnath |
| Hit Cap | 8B |
| About This Boss |
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Fyrnath an ancient entity has emerged, bound to no realm and sustained by its own might. A test forged for only the most elite Slayers. |
| How to get there |
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You can teleport to Fyrnath from the teleport menu (Ctrl + x) under the bosses tab. |
| Fight Overview |
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Upon starting the fight The Elder becomes rooted and or locked in place and begins rapidly healing itself, in what's considered the "Healing Phase". For 20 game ticks, The Elder heals 60B HP per tick. Players must hit a minimum DPS threshold to counteract the healing. If the group or player cannot exceed that DPS, the boss sustains itself and resets to its stance start point. The Elder Scales with each player in the instance by 250b HP, and will heal an additional 50B per game tick, capped at 10 players. If a player in the instance goes AFK, the fight will almost always need to be restarted. Unequipping a weapon with stonger stats will not make a difference in the fight. |
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