Magic Weapons Mid: Difference between revisions
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{{GearPage | |||
|Name= Slayer Master Staff (i) | |||
|Upgrade= | |||
|astab = +0 | |||
|aslash = +0 | |||
|acrush = +0 | |||
|amagic = +17,500 | |||
|arange = +0 | |||
|dstab = +0 | |||
|dslash = +0 | |||
|dcrush = +0 | |||
|dmagic = +0 | |||
|drange = +0 | |||
|str = +0 | |||
|rstr = +0 | |||
|mdmg = +52,000 | |||
|aspeed = 9 | |||
|Hits = 3 | |||
|AoE = 3x3 | |||
|class = magic | |||
|Strboost = 0% | |||
|Rangedboost = 0% | |||
|Magicboost = 20% | |||
|Hitdistance = 7 | |||
|Description = The '''Slayer Master Staff''' is a [[Slayer]]-based, end-game weapon. It is obtained from using [[Slayer Key (+)]] at the [[Slayer Chest (+)]]. | |||
It can be upgraded by using a [[Master Attachment]] on it, creating the [[Slayer Master Staff (i)]]. | |||
When equipped, the staff will give the player a 5% increase in damage vs Slayer tasks and a 1/200 chance to hit 2x damage. | |||
}} | }} |
Revision as of 16:00, 6 June 2024
SharkFist Mage Mainhand | Stats | Info | |||||||||||||||||||||||||||||||||||||||||||||
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The SharkFist Mage Mainhand is a late game magic weapon. It can be obtained from the Owner Box.
When equipped with the SharkFist Mage Offhand, a set bonus, Power of the Sharks, is activated. The player will receive the message "You feel the power of the sharks." Power of the Sharks provide the following bonuses:
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Twisted Elemental Staff | Stats | Info | |||||||||||||||||||||||||||||||||||||||||||||
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The Twisted Elemental Staff is a late game Magic weapon. It is obtained by upgrading a Elemental Fury Staff.
To charge the Twisted Elemental Staff, you must use Sire Crystals on it. Each crystal gives 20 charges, the staff holds a maximum of 5,000 charges. The Twisted Elemental Staff uses 1 charge per attack. You can uncharge the staff at any time, but you will only get back 50% of the sire crystals. | ||||||||||||||||||||||||||||||||||||||||||||||
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Artic Fury Staff | Stats | Info | |||||||||||||||||||||||||||||||||||||||||||||
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The Artic Fury Staff is a Magic weapon. It can be obtained from Artic Guardian. | ||||||||||||||||||||||||||||||||||||||||||||||
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Staff of Awakening | Stats | Info | |||||||||||||||||||||||||||||||||||||||||||||
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The Staff of Awakening is a combination of the three upgraded Nightmare staves: Volatile Nightmare Staff (i), Harmonized Nightmare Staff (i), and Eldritch Nightmare Staff (i). It can be created in the Draconic Forge.
The Staff of Awakening has a healing effect, restoring 2 hitpoints per attack. It can be upgraded in to a Staff of Awakening (i) by adding 6 of the following orbs: Volatile Orb, Eldritch Orb, and Harmonized Orb, as well as 50,000 Nightmare Coins. The player can add a Weapon Battle Pass to this weapon. This will allow for the player to complete tasks to improve the power of the weapon. | ||||||||||||||||||||||||||||||||||||||||||||||
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Staff of Awakening (i) |
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Staff of Awakening (i) | Stats | Info | |||||||||||||||||||||||||||||||||||||||||||||
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The Staff of Awakening (i) is an upgraded version of the Staff of Awakening. It is created by adding 6 of the following orbs: Volatile Orb, Eldritch Orb, and Harmonized Orb, as well as 50,000 Nightmare Coins.
The player can add a Weapon Battle Pass to this weapon. This will allow for the player to complete tasks to improve the power of the weapon. It has a 1/20 chance to hit 2x damage. | ||||||||||||||||||||||||||||||||||||||||||||||
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Slayer Master Staff (i) | Stats | Info | |||||||||||||||||||||||||||||||||||||||||||||
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The Slayer Master Staff is a Slayer-based, end-game weapon. It is obtained from using Slayer Key (+) at the Slayer Chest (+).
It can be upgraded by using a Master Attachment on it, creating the Slayer Master Staff (i). When equipped, the staff will give the player a 5% increase in damage vs Slayer tasks and a 1/200 chance to hit 2x damage. | ||||||||||||||||||||||||||||||||||||||||||||||
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