Attack: Difference between revisions

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! scope="col"|Attack[[File:Attack.png|right]]
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| style="border-color:black;background-color:rgb(198,32,58);" |<span style="font-weight:normal;">Attack is a melee combat skill which determines the accuracy of a player's melee attacks and the types of weapons a player may wield. The higher the Attack level, the fewer misses a player will incur during melee combat. As Attack is a vital skill in melee combat, increasing one's Attack level will increase one's combat level associated with melee.</span>[[File:Attack_cape.png|thumb|150px]]
<span style="font-weight:normal;">Attack is a melee combat skill which determines the accuracy of a player's melee attacks and the types of weapons a player may wield. The higher the Attack level, the fewer misses a player will incur during melee combat. As Attack is a vital skill in melee combat, increasing one's Attack level will increase one's combat level associated with melee.</span>
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[[File:Attack_cape.png|thumb|150px]]
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! scope="col"|Popular Custom Weapons For The Attack Style[[File:Attack.png|right]]
! scope="col" |Popular Custom Weapons For The Attack Style[[File:Attack.png|right]]
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! scope="col"|Training[[File:Attack.png|right]]
! scope="col" |Training[[File:Attack.png|right]]
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Revision as of 11:17, 8 December 2015

Attack
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Attack is a melee combat skill which determines the accuracy of a player's melee attacks and the types of weapons a player may wield. The higher the Attack level, the fewer misses a player will incur during melee combat. As Attack is a vital skill in melee combat, increasing one's Attack level will increase one's combat level associated with melee.
Attack cape.png
Popular Custom Weapons For The Attack Style
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Ice Katana

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Brutal Whip

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Royal Sicle

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Training
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Because of the experience rates of Dreamscape, it is actually rather easy to achieve a 99 combat skill. It is recommended to begin your training experience at novice areas such as ::train or ::mbox. Use the weapons listed above for efficient training.

As a new player, stick with your starter weapon, until you have a chance to achieve/wield new weapons.