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[[File:Jackpot_Drops_Title.png|900x900px|center]]
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{{MainArticle|The Nightmare}}
This is an informative guide on the mechanics of [[Nightmare]], and how to fight it effectively.
For starters, in order to kill '''Nightmare''' you will need to have a high damage output, and an AOE of at least 12x12 is recommended for Nightmare as you can damage all 4 totems at once. <br>
If you want to attempt the Challenge Mode Nightmare, you will need P3 slayer or an active membership. <br>
===Recommended Gear:===
It is ideal to at the very least have a '''Late Game''' setup from the [[Gear Progression]] page or better if you wanted to solo Nightmare normal mode. <br>
If you wanted to solo the challenge mode version of Nightmare, you should be equipped with an '''End Game''' setup from the [[Gear Progression]]. <br>
===Starting the fight:===
When you are ready to try out [[Nightmare]], teleport to the arena using the teleport interface or simply do ::nm.<br>
Once you do this, you should be met with an area that looks like this:<br>
Need image of Nightmare teleport area
To begin the fight, you need to click on the sleeping Nightmare to 'disturb' it. <br>
You will then be met with an interface of open parties which you could join, or you could create your own party! <br>
Also in this interface, you can choose whether to start in normal mode or challenge mode. <br>
Need image of Nightmare interface here
===Phases:===
Normal Mode:<br>
Phase 1 = 100% health - 66% health<br>
Phase 2 = Charging 4 totems in each corner of fight arena (5,000,000 health each). <br>
Phase 3 = 66% health - 33% health<br>
Phase 4 = Charging 4 totems in each corner of fight arena (5,000,000 health each). <br>
Phase 5 = 33% heatlh - 0% heatlh<br>
Challenge Mode:
Phase 1 = 100% health - 50% health<br>
Phase 2 = Charging 4 totems in each corner of fight arena (5,000,000 health each).<br>
Phase 3 = 50% health - 33% health<br>
Phase 4 = Charging 4 totems in each corner of fight arena (5,000,000 health each).<br>
Phase 5 = 33% health - 16% health<br>
Phase 6 = Charging 4 totems in each corner of fight arena (5,000,000 health each).<br>
Phase 7 = 16% health - 0% health<br>
===General Mechanics===
'''Mechanic #1:'''
The Nightmare can flood the arena with black holes that can cause some serious damage if you don't move from them. <br>
To avoid this mechanic you need to move on an area with no black hole beneath you. <br>
Need image of black hole mechanic here.
'''Mechanic #2:'''
Nightmare will charge a 'devastating attack' which will consist of a swirl of energy falling down on your character. <br>
This mechanic does not need to be avoided.
Need image of 'devastating attack' mechanic here.
'''Mechanic #3:'''
The Nightmare will 'split the arena into segments' which means the arena gets split into 4 segments. <br>


If you are standing on the segment lines you will take small ticks of damage. <br>
The '''Jackpot Drops''' allow players to achieve scrolls or cosmetic items when killing certain bosses.  


Be careful, if you are not getting enough damage to heal, this damage can add up quick!<br>
You can obtain drops from this system by killing the following bosses with the active effect:


Need image of segment mechanic here.
-[[The Great Olm]]


-[[Vulcan]]


-[[Nightmare]]


===Loot available:===
-[[Lodsmok]]


Upon completing the Nightmare fight you will be rewarded with a static prize of [[Nightmare Coin]]'s.<br>
-[[Doomblade Rogue]]


The amount of Nightmare Coins that you receive from the fight can be affected from the [[Fountain of Fortune]] boost and the [[Party Bonuses]]. <br>
-[[Artic Guardian]]


You have the option to sell your Nightmare Coins to other players or spend them at the [[Nightmare Shop]].<br>
The rewards from Jackpot Drops will rotate over time, so get them while you can!


[[File:Nightmare Shop New.jpg|center]]  
To activate Jackpot Drops you need 75,000 [[Grinder Shards]], which are available from the [[Advanced Item Grinder]].


To see the full drop table of [[The Nightmare]], access the main page.<br>
If you have an active [[Membership]], the cost of Jackpot drops will be reduced to 50,000 [[Grinder Shards]].


To activate the effect, head over to the information tab and click the button highlighted in the image below.


[[File:Jackpot_Drops_Activation.png|200x200px|center]]


Once activated, your Jackpot Drops will last for 1 hour.


The full drop table available from Jackpot Drops can be seen below:


</center>
{{DropsTableHead}}
{{DropsLine|Name = Weekly Jackpot Token|Quantity = 1|Rarity = 1/10}}
{{DropsLine|Name = $1 Custom Credit Scroll (u)|Quantity = 1|Rarity = 1/50}}
{{DropsLine|Name = $5 Custom Credit Scroll (u)|Quantity = 1|Rarity = 1/100}}
{{DropsLine|Name = $25 Custom Credit Scroll (u)|Quantity = 1|Rarity = 1/250}}
{{DropsLine|Name = $100 Custom Credit Scroll (u)|Quantity = 1|Rarity = 1/500}}
{{DropsLine|Name = Soul Cape (Black)|Quantity = 1|Rarity = 1/750}}
{{DropsLine|Name = Soul Cape (Blue)|Quantity = 1|Rarity = 1/750}}
{{DropsLine|Name = Soul Cape (Blood)|Quantity = 1|Rarity = 1/750}}
{{DropsLine|Name = Soul Cape (Barrows)|Quantity = 1|Rarity = 1/750}}
{{DropsLine|Name = Soul Cape (Shadow)|Quantity = 1|Rarity = 1/750}}
{{DropsLine|Name = Soul Cape (White)|Quantity = 1|Rarity = 1/750}}
{{DropsLine|Name = Soul Cape (Golden)|Quantity = 1|Rarity = 1/750}}

Latest revision as of 08:50, 16 February 2024

Jackpot Drops Title.png

The Jackpot Drops allow players to achieve scrolls or cosmetic items when killing certain bosses.

You can obtain drops from this system by killing the following bosses with the active effect:

-The Great Olm

-Vulcan

-Nightmare

-Lodsmok

-Doomblade Rogue

-Artic Guardian

The rewards from Jackpot Drops will rotate over time, so get them while you can!

To activate Jackpot Drops you need 75,000 Grinder Shards, which are available from the Advanced Item Grinder.

If you have an active Membership, the cost of Jackpot drops will be reduced to 50,000 Grinder Shards.

To activate the effect, head over to the information tab and click the button highlighted in the image below.

Error creating thumbnail: Unable to save thumbnail to destination

Once activated, your Jackpot Drops will last for 1 hour.

The full drop table available from Jackpot Drops can be seen below:

Item Quantity Rarity
Error creating thumbnail: Unable to save thumbnail to destination
Weekly Jackpot Token 1 1/10
Error creating thumbnail: Unable to save thumbnail to destination
$1 Custom Credit Scroll (u) 1 1/50
Error creating thumbnail: Unable to save thumbnail to destination
$5 Custom Credit Scroll (u) 1 1/100
Error creating thumbnail: Unable to save thumbnail to destination
$25 Custom Credit Scroll (u) 1 1/250
Error creating thumbnail: Unable to save thumbnail to destination
$100 Custom Credit Scroll (u) 1 1/500
Error creating thumbnail: Unable to save thumbnail to destination
Soul Cape (Black) 1 1/750
Error creating thumbnail: Unable to save thumbnail to destination
Soul Cape (Blue) 1 1/750
Error creating thumbnail: Unable to save thumbnail to destination
Soul Cape (Blood) 1 1/750
Error creating thumbnail: Unable to save thumbnail to destination
Soul Cape (Barrows) 1 1/750
Error creating thumbnail: Unable to save thumbnail to destination
Soul Cape (Shadow) 1 1/750
Error creating thumbnail: Unable to save thumbnail to destination
Soul Cape (White) 1 1/750
Error creating thumbnail: Unable to save thumbnail to destination
Soul Cape (Golden) 1 1/750