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Platinum Coin | 25 |
User:Drummer/Sandbox: Difference between revisions
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The player can also use the teleport interface by using the command ctrl+x. | The player can also use the teleport interface by using the command ctrl+x. | ||
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!style="background-color:navy;color:white; text-align:center"|Fight Overview | |||
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Phase One (3.5M HP) | |||
The QBD will only use her Ranged attack, her Melee attack (if the player is more than one square above the northernmost artefact), and the occasional singular fire wall. She will only rarely use her soul attack. | |||
The correct artefact to activate at the end of this stage is the northernmost one, in the center of the fighting platform. | |||
Phase Two (3.5M HP) | |||
The QBD will use all of her previous attacks along with an occasional summoning of one tortured soul. Fire walls now come in groups of two at a time when she uses them. | |||
The correct artefact for this stage is to the south-west. A magical platform allowing access to it will have appeared at the start of this stage. | |||
Phase Three (10M HP) | |||
The QBD can now temporarily either harden her carapace or enter crystalline form. Two souls will appear every time she summons souls. Fire walls appear in groups of three. Along with that, she is now able to siphon the souls to heal herself if they linger in the field too long. | |||
The next correct artefact is the south-eastern one. Similarly to the second artefact, a glowing platform will have arrived at the start of this stage. | |||
Phase Four (10M HP) | |||
All attacks from previous stages remain available. Time Stop and Extreme Dragon Breath are now potential attacks, and soul spawns will come in fours. The fire wall attack is unchanged. | |||
The fourth and final artefact is to the direct south, between the second and third. Once activated, all souls and grotworms on the field will die, and the QBD will return to her slumber. However, if she spat out a worm just as the artefact was touched, that worm will not be killed off. | |||
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!style="background-color:navy;color:white; text-align:center"|Collection Log Rewards | !style="background-color:navy;color:white; text-align:center"|Collection Log Rewards |
Revision as of 05:01, 8 September 2023
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Combat Level | 500 |
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Hitpoints | 400,000,000 |
Slayer Level | 1 |
Aggressive | No. |
Attack Style | Magic |
Attack Speed | Error creating thumbnail: Unable to save thumbnail to destination
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Max Hit | 50 |
Weakness | None. |
Always Drops | 3-25 Gold Coins |
Examine | Its an Artic Guardian. |
Hit Cap | n/a |
Monster Name |
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Artic Guardian is a level 500 mid-game boss. It is aimed at mid-game players so that they may get in to late-game content. |
How to Get There |
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To get to this boss, the player may use the command ::artic. The player can also use the teleport interface by using the command ctrl+x. |
Fight Overview |
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Phase One (3.5M HP) The QBD will only use her Ranged attack, her Melee attack (if the player is more than one square above the northernmost artefact), and the occasional singular fire wall. She will only rarely use her soul attack.
The QBD will use all of her previous attacks along with an occasional summoning of one tortured soul. Fire walls now come in groups of two at a time when she uses them. The correct artefact for this stage is to the south-west. A magical platform allowing access to it will have appeared at the start of this stage.
The QBD can now temporarily either harden her carapace or enter crystalline form. Two souls will appear every time she summons souls. Fire walls appear in groups of three. Along with that, she is now able to siphon the souls to heal herself if they linger in the field too long. The next correct artefact is the south-eastern one. Similarly to the second artefact, a glowing platform will have arrived at the start of this stage.
All attacks from previous stages remain available. Time Stop and Extreme Dragon Breath are now potential attacks, and soul spawns will come in fours. The fire wall attack is unchanged.
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Drops | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Create a drop table here. If the actual drop rates are available, use them. Otherwise, use a wording system (common, rare, etc.)
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