>HexUseMe |
|
(34 intermediate revisions by 9 users not shown) |
Line 1: |
Line 1: |
| == Dreamscape Lottery ==
| | These lotteries are dynamic and rewards, entry price, and total entries can be changed on the fly for some exciting lottery events! |
| The idea behind this is very similar to Bingo, every player is allowed to enter the lottery once per draw by paying the Entry cost.
| |
| Every 2 hours the System will draw the lottery as long as there are more than 50 entries.
| |
| Meaning that if there's no enough entries (less than 50) 30 minutes will be added to the lottery drawing time.
| |
| If there's enough entries, the lottery will draw while attempting to find a winner in the following prefix:
| |
|
| |
|
| == How does this work? ==
| | (::lottery will open this interface along with the Miscellanious - Lottery.) |
| * ''''''System creates a random winning number from 1-100 (For this example, 75 is the random number the system chosen)''''''
| |
|
| |
|
| * <br>
| | <tabber> |
| | |-|Jackpot Lottery= |
| | {{:Jackpot Lottery}} |
|
| |
|
| | | |-|Item Lottery= |
| '''The system starts with 5 rolls, then for every 10 entries it goes down by 1'''
| | {{:Item Lottery}} |
| '''''''''[It rounds the entries to the smallest (like 78 will be rounded to 70)]'''''''''
| | </tabber> |
| ''''''''''''''''''Example; There are 82 entries, the system will roll for 2 times only.''''''''''''''''''
| |
| ''''''''''''''''''For whoever wonders this is the calculating method: ((100 / 10) - (TOTAL_ENTRIES / 10)) <- In our example "TOTAL_ENTRIES" is 82.''''''''''''''''''
| |
| | |
| | |
| * ''''''What does times to roll mean?''''''
| |
| ''''''The system holds a list of all entries, once the drawing happens the system loop through the list comparing the number generated (75) to the entry numbers in the list, there might be no math found in the first loop thus there are couple of rolls which the system set<br>
| |
| (as I explained above).''''''
| |
| | |
| | |
| * ''''''The system loop through all the entries, if there's a match found in the first loop it will be Jackpot, or else a regular prize.''''''
| |
| * '''''''''If there is no match in the first loop, the System will continue looping for the times of rolls settled before'''''''''
| |
| * '''''''''If there is no match found in all the loops (Which would barely happen) there is no winner and the system will just create a'''''''''
| |
| '''''''''new round.'''''''''
| |
These lotteries are dynamic and rewards, entry price, and total entries can be changed on the fly for some exciting lottery events!
(::lottery will open this interface along with the Miscellanious - Lottery.)
The prize of the jackpot lottery enforces a 10% tax.
In the example on the picture the cost to enter the Jackpot Lottery is 10B with a max count of 50 entries and there will be a 10% tax.
If a jackpot lottery entry is 10B and the max entrants is 50 players, the the winning player would receive 450B.
50 * 10,000,000,000) * (1 - 0.1)
= 500,000,000,000 * 0.9
= 450,000,000,000 coins
Error creating thumbnail: Unable to save thumbnail to destination
You are only allowed 1 entry per lottery!
Item Lotteries can be hosted by an Admin. They will start the Item Lottery by adding prizes and an "Entry Ticket." The Entry Ticket(s) can be anything!
They can add special items to "hot drops" from specific bosses, Slayer Global Drops, etc. The player is only allowed 1 entry per lottery!
In the example on the picture the "entry tickets" is 10x Spring Event Box And the reward for the winning player is 1x Staff of Olympia
Error creating thumbnail: Unable to save thumbnail to destination