Enchantments: Difference between revisions
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[[Perfect Enchantment Stone]] | [[Perfect Enchantment Stone]] | ||
Outside of using Perfect Enchantment stones, enchanting items will carry a 1% risk that the item you are attempting to enchant will be '''{{color|red|DESTROYED}}'''. | |||
<Tabber> | <Tabber> | ||
|-|Stat Interface= | |-|Stat Interface= |
Revision as of 17:30, 25 November 2019
The Enchantment system allows players to push gear further than ever before. Items are now able to gain "levels" which augment that items. Per level, an item gains 5% bonus to their current stats, capping at 75% bonus at level 15. ANY ITEM that has stats is capable of being enchanted.
Enchants are account locked. Trading away an enchanted item will result in the item being reduced back to level 0 for the buyer. If you sell an item that you've enchanted, and then buy a new one, the new item will retain any levels which you were able to enchant previously.
There are three levels of enchantment stone used to upgrade your gear:
Outside of using Perfect Enchantment stones, enchanting items will carry a 1% risk that the item you are attempting to enchant will be DESTROYED.
<Tabber>
|-|Stat Interface=
Additional stats gained by item level can be seen within the gear interface. Bonuses show in Green next to the stat that they are augmenting.
|-|Cosmetic Changes=
Enchanted Weapons Gain a new red glow effect!
Enchanted Armor gains a new White glow effect!