ELO: Difference between revisions

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The '''ELO System''' is a new way of rewarding loyal '''DreamScape''' players.
The '''ELO System''' is a new way of rewarding loyal '''DreamScape''' players.


Instead of the typical item or cash loyalty rewards, the ELO system rewards players by giving them a small stat multiplier, which increases with each 24 hour period that the player logs in and '''kills 150 NPCs'''.




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The system doesn't work off a universal timer, but rather the 24 hour timer restarts as soon as the player completes their 1000 NPC kills. In the interface, it begins at 1000/1000 and counts down. Once it says 0/1000, the player has completed their kills for the day.
When you first start, you will need to kill 1000 NPCs. After reaching 1000, you have completed your Elo for the day, and gain a 1% stat multiplier. The kills reset 24 after they are finished, with no relation to server time. If you finished your kills at noon on Monday, then your kill count will reset at noon on Tuesday. You can only complete the ELO kill count once per each 24 hour cooldown.
 
In the past, ELO would decay to zero if you were to miss a days worth of kills. This was deemed as too abrupt for the player base, as elo constitutes a significant portion of a players stats and therefore damage.


ELO now operate on a decay system, meaning you don't lose all of your elo after one day. While this change is generous, it is still very punishing.
[[Donator]],[[Super Donator]], and [[Extreme donator]], as well as non-donator's will lose 7 points off their ELO after missing a day.
[[Sponsor|Sponsors]] will lose 4 points.
[[Executive|Executives]] will lose 3 points.
[[Platinum|Platinum Partners]] will lose 2 points.


For every consecutive 24 hour period in which the player completed their 1000 kills, they gain a 1% stat multiplier. You can buy items that give you [[ELO Protection]], which gives you more time to hold onto your streak. In the interface pictured, the player has completed their kills over 45 consecutive 24 hour periods, meaning their stats are increased by almost 50%!
An alternative to the ELO decay system is the purchase of [[ELO Protection]] scrolls, which will prevent you from losing any elo for one, three, and 7 days respectively.
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Revision as of 02:16, 24 January 2021

The ELO System is a new way of rewarding loyal DreamScape players.


Pictured is the ELO interface, accessed by the ::elo command:

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When you first start, you will need to kill 1000 NPCs. After reaching 1000, you have completed your Elo for the day, and gain a 1% stat multiplier. The kills reset 24 after they are finished, with no relation to server time. If you finished your kills at noon on Monday, then your kill count will reset at noon on Tuesday. You can only complete the ELO kill count once per each 24 hour cooldown.

In the past, ELO would decay to zero if you were to miss a days worth of kills. This was deemed as too abrupt for the player base, as elo constitutes a significant portion of a players stats and therefore damage.

ELO now operate on a decay system, meaning you don't lose all of your elo after one day. While this change is generous, it is still very punishing. Donator,Super Donator, and Extreme donator, as well as non-donator's will lose 7 points off their ELO after missing a day. Sponsors will lose 4 points. Executives will lose 3 points. Platinum Partners will lose 2 points.

An alternative to the ELO decay system is the purchase of ELO Protection scrolls, which will prevent you from losing any elo for one, three, and 7 days respectively.


The ELO will max out at 100% with a different max stat multiplier depending on your rank in-game.

Non-Donator and Regular Donator maxes at a 1.1x multiplier (10% bonus).

Super Donator maxes at a 1.2x multiplier (20% bonus).

Extreme Donator maxes at a 1.3x multplier (30% bonus).

Sponsor maxes at a 1.75x multiplier (75% bonus).

Executive maxes at a 2.5x multiplier (250% bonus).

Platinum maxes at a 4x multiplier (400% bonus).