ELO: Difference between revisions

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Instead of the typical item or cash loyalty rewards, the ELO system rewards players by giving them a small stat multiplier, which increases with each 24 hour period that the player logs in and '''kills 100 NPCs'''.
Instead of the typical item or cash loyalty rewards, the ELO system rewards players by giving them a small stat multiplier, which increases with each 24 hour period that the player logs in and '''kills 1000 NPCs'''.





Revision as of 02:00, 22 January 2020

The ELO System is a new way of rewarding loyal DreamScape players.


Instead of the typical item or cash loyalty rewards, the ELO system rewards players by giving them a small stat multiplier, which increases with each 24 hour period that the player logs in and kills 1000 NPCs.


Pictured is the ELO interface, accessed by the ::elo command:

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The system doesn't work off a universal timer, but rather the 24 hour timer restarts as soon as the player completes their 100 NPC kills. In the interface, it begins at 100/100 and counts down. Once it says 0/100, the player has completed their kills for the day.


For every consecutive 24 hour period in which the player completed their 100 kills, they gain a 1% stat multiplier. In the interface pictured, the player has completed their kills over 45 consecutive 24 hour periods, meaning their stats are increased by almost 50%!


The ELO will max out at 100% with a different max stat multiplier depending on your rank in-game.

Non-Donator and Regular Donator maxes at a 1.1x multiplier (10% bonus).

Super Donator maxes at a 1.2x multiplier (20% bonus).

Extreme Donator maxes at a 1.3x multplier (30% bonus).

Sponsor maxes at a 1.75x multiplier (75% bonus).

Executive maxes at a 2.5x multiplier (250% bonus).

Platinum maxes at a 4x multiplier (400% bonus).