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	<id>https://redemptionps.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Pocket_Market</id>
	<title>Pocket Market - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://redemptionps.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Pocket_Market"/>
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	<updated>2026-06-06T19:47:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://redemptionps.com/wiki/index.php?title=Pocket_Market&amp;diff=87206&amp;oldid=prev</id>
		<title>Gray: Created page with &quot;&lt;center&gt; center  The &#039;&#039;&#039;Pocket Market&#039;&#039;&#039; is a utility item introduced in Update 58. It can be charged using various Requisition Orders and used to convert skilling resources into valuable rewards.  Once charged, the Pocket Market consumes matching skilling resources directly from the player&#039;s inventory and converts them into $1 Custom Credit Scroll (u)&#039;s.   {{Item | title1= Pocket Market | image= Pocket Market.png | captio...&quot;</title>
		<link rel="alternate" type="text/html" href="https://redemptionps.com/wiki/index.php?title=Pocket_Market&amp;diff=87206&amp;oldid=prev"/>
		<updated>2026-05-27T08:52:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;center&amp;gt; &lt;a href=&quot;/wiki/File:Pocket_Market_Interface.png&quot; title=&quot;File:Pocket Market Interface.png&quot;&gt;center&lt;/a&gt;  The &amp;#039;&amp;#039;&amp;#039;Pocket Market&amp;#039;&amp;#039;&amp;#039; is a utility item introduced in Update 58. It can be charged using various &lt;a href=&quot;/wiki/index.php?title=Requisition_Orders&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Requisition Orders (page does not exist)&quot;&gt;Requisition Orders&lt;/a&gt; and used to convert skilling resources into valuable rewards.  Once charged, the Pocket Market consumes matching skilling resources directly from the player&amp;#039;s inventory and converts them into &lt;a href=&quot;/wiki/$1_Custom_Credit_Scroll_(u)&quot; class=&quot;mw-redirect&quot; title=&quot;$1 Custom Credit Scroll (u)&quot;&gt;$1 Custom Credit Scroll (u)&lt;/a&gt;&amp;#039;s.   {{Item | title1= Pocket Market | image= &lt;a href=&quot;/wiki/index.php?title=Pocket_Market.png&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Pocket Market.png (page does not exist)&quot;&gt;Pocket Market.png&lt;/a&gt; | captio...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Pocket Market Interface.png|center]]&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Pocket Market&amp;#039;&amp;#039;&amp;#039; is a utility item introduced in Update 58. It can be charged using various [[Requisition Orders]] and used to convert skilling resources into valuable rewards.&lt;br /&gt;
&lt;br /&gt;
Once charged, the Pocket Market consumes matching skilling resources directly from the player&amp;#039;s inventory and converts them into [[$1 Custom Credit Scroll (u)]]&amp;#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
| title1= Pocket Market&lt;br /&gt;
| image= [[Pocket Market.png]]&lt;br /&gt;
| caption2= A portable skilling market capable of converting resources into rewards.&lt;br /&gt;
| category= Utility Item&lt;br /&gt;
| upgrade=&lt;br /&gt;
| trade=&amp;#039;&amp;#039;&amp;#039;&amp;lt;span style=&amp;quot;color:#FF2D00;&amp;quot;&amp;gt;Untradeable&amp;lt;/span&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| black_market=0&lt;br /&gt;
| karma_statue=0 Karmic Kismets&lt;br /&gt;
| karma_exp=0 Karma xp&lt;br /&gt;
| item_grinder=0 Grinder Points&lt;br /&gt;
| salvage_table=0 Salvage Fragments&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Pocket Market is designed to work alongside the Skilling Contract system. Players can charge the item using specialized Requisition Orders, allowing it to process gathered resources automatically.&lt;br /&gt;
&lt;br /&gt;
Each matching resource consumed contributes toward generating &amp;#039;&amp;#039;&amp;#039;Custom Credit Scroll (u)&amp;#039;&amp;#039;&amp;#039; rewards.&lt;br /&gt;
&lt;br /&gt;
== Requisition Orders ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%; text-align:center;&amp;quot;&lt;br /&gt;
! Requisition Order&lt;br /&gt;
! Charges Added&lt;br /&gt;
! Maximum Charges&lt;br /&gt;
|-&lt;br /&gt;
| Carpenter’s Requisition Order&lt;br /&gt;
| 200 Charges&lt;br /&gt;
| 5,000 Charges&lt;br /&gt;
|-&lt;br /&gt;
| Fishmonger’s Requisition Order&lt;br /&gt;
| 200 Charges&lt;br /&gt;
| 5,000 Charges&lt;br /&gt;
|-&lt;br /&gt;
| Apothecary’s Requisition Order&lt;br /&gt;
| 200 Charges&lt;br /&gt;
| 5,000 Charges&lt;br /&gt;
|-&lt;br /&gt;
| Blacksmith’s Requisition Order&lt;br /&gt;
| 200 Charges&lt;br /&gt;
| 5,000 Charges&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:90%; text-align:center;&amp;quot;&lt;br /&gt;
! Mechanic&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Resource Conversion&lt;br /&gt;
| Matching skilling resources are automatically consumed from the player&amp;#039;s inventory.&lt;br /&gt;
|-&lt;br /&gt;
| Charge System&lt;br /&gt;
| Requisition Orders add charges used during resource conversion.&lt;br /&gt;
|-&lt;br /&gt;
| Reward Generation&lt;br /&gt;
| Consumed resources are converted into Custom Credit Scroll (u) items.&lt;br /&gt;
|-&lt;br /&gt;
| Charge Limit&lt;br /&gt;
| Each requisition type can store up to 5,000 charges.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gray</name></author>
	</entry>
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