<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://redemptionps.com/wiki/index.php?action=history&amp;feed=atom&amp;title=New_Player_Roadmap</id>
	<title>New Player Roadmap - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://redemptionps.com/wiki/index.php?action=history&amp;feed=atom&amp;title=New_Player_Roadmap"/>
	<link rel="alternate" type="text/html" href="https://redemptionps.com/wiki/index.php?title=New_Player_Roadmap&amp;action=history"/>
	<updated>2026-07-14T10:51:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.38.2</generator>
	<entry>
		<id>https://redemptionps.com/wiki/index.php?title=New_Player_Roadmap&amp;diff=87550&amp;oldid=prev</id>
		<title>Big Hater at 19:44, 26 June 2026</title>
		<link rel="alternate" type="text/html" href="https://redemptionps.com/wiki/index.php?title=New_Player_Roadmap&amp;diff=87550&amp;oldid=prev"/>
		<updated>2026-06-26T19:44:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://redemptionps.com/wiki/index.php?title=New_Player_Roadmap&amp;amp;diff=87550&amp;amp;oldid=87548&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Big Hater</name></author>
	</entry>
	<entry>
		<id>https://redemptionps.com/wiki/index.php?title=New_Player_Roadmap&amp;diff=87548&amp;oldid=prev</id>
		<title>Big Hater at 18:31, 26 June 2026</title>
		<link rel="alternate" type="text/html" href="https://redemptionps.com/wiki/index.php?title=New_Player_Roadmap&amp;diff=87548&amp;oldid=prev"/>
		<updated>2026-06-26T18:31:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://redemptionps.com/wiki/index.php?title=New_Player_Roadmap&amp;amp;diff=87548&amp;amp;oldid=87544&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Big Hater</name></author>
	</entry>
	<entry>
		<id>https://redemptionps.com/wiki/index.php?title=New_Player_Roadmap&amp;diff=87544&amp;oldid=prev</id>
		<title>Big Hater at 14:26, 25 June 2026</title>
		<link rel="alternate" type="text/html" href="https://redemptionps.com/wiki/index.php?title=New_Player_Roadmap&amp;diff=87544&amp;oldid=prev"/>
		<updated>2026-06-25T14:26:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:26, 25 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== What is a Custom RSPS? ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== What is a Custom RSPS? ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Redemption includes faster progression, custom bosses, custom gear, events, Slayer prestiges, account progression systems, and unique rewards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A ‘’‘RuneScape Private Server’’’ is a custom version of RuneScape-style gameplay. &lt;/del&gt;Redemption includes faster progression, custom bosses, custom gear, events, Slayer prestiges, account progression systems, and unique rewards.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are new to private servers, the biggest difference is that progression is much faster and more focused on unlocking custom systems.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are new to private servers, the biggest difference is that progression is much faster and more focused on unlocking custom systems.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::code &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CODEHERE&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::code&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-wikistarter&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Replace ‘’‘CODEHERE’’’ with the active wiki code.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style=&quot;margin: 14px 0; padding: 12px; border-left: 5px solid #5aa7ff; background: #1c2430; color: #dce6f5;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Tip:&#039;&#039;&#039; This code should be updated whenever the wiki starter reward changes.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Useful Commands ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Useful Commands ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Big Hater</name></author>
	</entry>
	<entry>
		<id>https://redemptionps.com/wiki/index.php?title=New_Player_Roadmap&amp;diff=87543&amp;oldid=prev</id>
		<title>Big Hater at 14:23, 25 June 2026</title>
		<link rel="alternate" type="text/html" href="https://redemptionps.com/wiki/index.php?title=New_Player_Roadmap&amp;diff=87543&amp;oldid=prev"/>
		<updated>2026-06-25T14:23:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://redemptionps.com/wiki/index.php?title=New_Player_Roadmap&amp;amp;diff=87543&amp;amp;oldid=87542&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Big Hater</name></author>
	</entry>
	<entry>
		<id>https://redemptionps.com/wiki/index.php?title=New_Player_Roadmap&amp;diff=87542&amp;oldid=prev</id>
		<title>Big Hater: Created page with &quot;= New Player Guide =  &lt;div style=&quot;background:linear-gradient(135deg,#151922,#232b38); border:1px solid #3a4658; border-radius:12px; padding:18px; margin:16px 0; box-shadow:0 3px 10px rgba(0,0,0,.35);&quot;&gt; &lt;div style=&quot;font-size:24px; font-weight:700; color:#f2c46d;&quot;&gt;Welcome to Redemption&lt;/div&gt; &lt;div style=&quot;color:#d7dce5; font-size:15px; line-height:1.6; margin-top:8px;&quot;&gt; This guide is designed to walk a brand-new player from their first login into their first few days of real...&quot;</title>
		<link rel="alternate" type="text/html" href="https://redemptionps.com/wiki/index.php?title=New_Player_Roadmap&amp;diff=87542&amp;oldid=prev"/>
		<updated>2026-06-25T14:18:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= New Player Guide =  &amp;lt;div style=&amp;quot;background:linear-gradient(135deg,#151922,#232b38); border:1px solid #3a4658; border-radius:12px; padding:18px; margin:16px 0; box-shadow:0 3px 10px rgba(0,0,0,.35);&amp;quot;&amp;gt; &amp;lt;div style=&amp;quot;font-size:24px; font-weight:700; color:#f2c46d;&amp;quot;&amp;gt;Welcome to Redemption&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;color:#d7dce5; font-size:15px; line-height:1.6; margin-top:8px;&amp;quot;&amp;gt; This guide is designed to walk a brand-new player from their first login into their first few days of real...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= New Player Guide =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(135deg,#151922,#232b38); border:1px solid #3a4658; border-radius:12px; padding:18px; margin:16px 0; box-shadow:0 3px 10px rgba(0,0,0,.35);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:24px; font-weight:700; color:#f2c46d;&amp;quot;&amp;gt;Welcome to Redemption&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#d7dce5; font-size:15px; line-height:1.6; margin-top:8px;&amp;quot;&amp;gt;&lt;br /&gt;
This guide is designed to walk a brand-new player from their first login into their first few days of real progression. Instead of explaining every system at once, it focuses on what to do next, why it matters, and when to start using each major feature.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TOC&lt;br /&gt;
&lt;br /&gt;
== What is a Custom RSPS? ==&lt;br /&gt;
&lt;br /&gt;
Redemption is a custom RuneScape Private Server, often called an RSPS. This means it is based on RuneScape-style gameplay, but includes custom bosses, custom gear, faster progression, unique events, special progression systems, Slayer prestiges, custom pets, and server-specific rewards.&lt;br /&gt;
&lt;br /&gt;
If you are new to private servers, the biggest difference is that progression moves much faster than the official game. Your goal is not simply to level skills — your goal is to unlock systems, upgrade gear, complete Slayer progression, and build toward stronger PvM content.&lt;br /&gt;
&lt;br /&gt;
== First Things First ==&lt;br /&gt;
&lt;br /&gt;
=== Claim Your Wiki Starter Code ===&lt;br /&gt;
&lt;br /&gt;
After logging in, claim the new-player reward code from the wiki.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
::code CODEHERE&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace CODEHERE with the current wiki starter code.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#1c2430; border-left:5px solid #5aa7ff; border-radius:8px; padding:12px; margin:14px 0; color:#dce6f5;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tip:&amp;#039;&amp;#039;&amp;#039; Keep this section updated whenever the starter code changes. This gives players a reason to actually visit the wiki instead of relying only on Discord or word of mouth.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Learn These Commands ===&lt;br /&gt;
&lt;br /&gt;
{| class=“article-table” style=“width:100%;”&lt;br /&gt;
! Command&lt;br /&gt;
&lt;br /&gt;
! Use&lt;br /&gt;
&lt;br /&gt;
::wiki&lt;br /&gt;
&lt;br /&gt;
Opens or searches the Redemption Wiki.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
::vote&lt;br /&gt;
&lt;br /&gt;
Opens voting rewards.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
::redeem&lt;br /&gt;
&lt;br /&gt;
Redeems vote rewards after voting.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
::slayer&lt;br /&gt;
&lt;br /&gt;
Opens Slayer.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
CTRL + S&lt;br /&gt;
&lt;br /&gt;
Opens the Slayer interface.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
::teleports or CTRL + T&lt;br /&gt;
&lt;br /&gt;
Opens the teleport interface.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
::shops&lt;br /&gt;
&lt;br /&gt;
Opens the shop area.&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
::home or CTRL + H&lt;br /&gt;
&lt;br /&gt;
Returns you home.&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
== Why Voting Matters ==&lt;br /&gt;
&lt;br /&gt;
Voting is one of the easiest habits to build early. It gives rewards, helps the server grow, and provides useful progression items over time.&lt;br /&gt;
&lt;br /&gt;
As a new player, you should vote daily because it can provide:&lt;br /&gt;
&lt;br /&gt;
* Vote boxes&lt;br /&gt;
* Vote tickets&lt;br /&gt;
* Useful supplies&lt;br /&gt;
* Progression items&lt;br /&gt;
* Access to vote-related rewards and bosses&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#221b13; border-left:5px solid #f0ad4e; border-radius:8px; padding:12px; margin:14px 0; color:#f5e6c8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Daily Habit:&amp;#039;&amp;#039;&amp;#039; Vote every day before starting Slayer or events. It takes very little time and adds up quickly.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Events to Watch For ==&lt;br /&gt;
&lt;br /&gt;
Events are one of the easiest ways for new players to get involved with the server. Even if you are not strong yet, many events are worth attending because they provide rewards, community activity, or progression materials.&lt;br /&gt;
&lt;br /&gt;
=== Regular Events ===&lt;br /&gt;
&lt;br /&gt;
* Fishing Contest&lt;br /&gt;
* Fishing Event&lt;br /&gt;
* Woodcutting Event&lt;br /&gt;
* Thieving Event&lt;br /&gt;
* Thieving Boss&lt;br /&gt;
* Mining Event&lt;br /&gt;
* Barrelchest Mass&lt;br /&gt;
* Nightmare Mass&lt;br /&gt;
* Lodsmok Mass&lt;br /&gt;
* Toma&lt;br /&gt;
* Golden Maw&lt;br /&gt;
* Blightfiend&lt;br /&gt;
&lt;br /&gt;
=== Weekend Events ===&lt;br /&gt;
&lt;br /&gt;
* Bounty Hunter&lt;br /&gt;
* Bingo&lt;br /&gt;
* Relics&lt;br /&gt;
* Vaultbreaker&lt;br /&gt;
* Slayer Showdown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#18251d; border-left:5px solid #56d17b; border-radius:8px; padding:12px; margin:14px 0; color:#d9f5df;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Player Rule:&amp;#039;&amp;#039;&amp;#039; If an event starts and you are unsure whether you can help, ask in-game or in Discord. Many events are still worth attending even before you have strong gear.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Your First Five Days =&lt;br /&gt;
&lt;br /&gt;
This section is written like a guided playthrough. You do not have to finish each section in exactly one real-life day. Some players will move faster, and some will move slower. Use each day as a milestone.&lt;br /&gt;
&lt;br /&gt;
== Day 1 — Start Slayer and Learn the Core Loop ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(135deg,#17202b,#10151c); border:1px solid #34465f; border-radius:10px; padding:14px; margin:12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:20px; color:#78b7ff; font-weight:700;&amp;quot;&amp;gt;Goal for Day 1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#dce6f5; margin-top:6px;&amp;quot;&amp;gt;Learn Slayer, begin prestiging, use the Player&amp;#039;s Task Companion, and start building your first real progression path.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Step 1 — Open the Player’s Task Companion ===&lt;br /&gt;
&lt;br /&gt;
The Player’s Task Companion gives early objectives and rewards. Do not treat every task as equally important forever, but do use it early to understand the server and pick up useful rewards.&lt;br /&gt;
&lt;br /&gt;
Focus especially on tasks involving:&lt;br /&gt;
&lt;br /&gt;
* Completing Slayer tasks&lt;br /&gt;
* Unlocking Hard Slayer tasks&lt;br /&gt;
* Voting&lt;br /&gt;
* World bosses&lt;br /&gt;
* Early combat progression&lt;br /&gt;
&lt;br /&gt;
=== Step 2 — Start Slayer ===&lt;br /&gt;
&lt;br /&gt;
Open the Slayer interface with:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
::slayer&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
CTRL + S&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start with basic Slayer tasks until you understand how the interface works.&lt;br /&gt;
&lt;br /&gt;
=== Step 3 — Work Toward Slayer Prestige 1–5 ===&lt;br /&gt;
&lt;br /&gt;
Your first major goal is to progress through Slayer Prestiges 1–5. These early prestiges are done by leveling Slayer and prestiging.&lt;br /&gt;
&lt;br /&gt;
Do not worry about every advanced Slayer system yet. Your goal today is simple:&lt;br /&gt;
&lt;br /&gt;
* Complete Slayer tasks&lt;br /&gt;
* Earn Slayer experience&lt;br /&gt;
* Earn Slayer points&lt;br /&gt;
* Learn task streaks&lt;br /&gt;
* Unlock Hard tasks when ready&lt;br /&gt;
* Begin building toward Prestige 5&lt;br /&gt;
&lt;br /&gt;
=== Step 4 — Unlock Hard Slayer Tasks ===&lt;br /&gt;
&lt;br /&gt;
Once you have enough Slayer points, unlock Hard Slayer tasks.&lt;br /&gt;
&lt;br /&gt;
Hard tasks are important because they become the main early progression loop. They help you earn better rewards and begin preparing for later Slayer prestige requirements.&lt;br /&gt;
&lt;br /&gt;
=== Step 5 — Check Your Gear ===&lt;br /&gt;
&lt;br /&gt;
Open the Gear Progression page and compare your equipment to the early Slayer gear tiers.&lt;br /&gt;
&lt;br /&gt;
For Day 1, you are not expected to have perfect gear. Your goal is simply to understand what your next upgrades are.&lt;br /&gt;
&lt;br /&gt;
=== Day 1 Checklist ===&lt;br /&gt;
&lt;br /&gt;
{| class=“article-table” style=“width:100%;”&lt;br /&gt;
! Task&lt;br /&gt;
&lt;br /&gt;
! Done?&lt;br /&gt;
&lt;br /&gt;
Claimed wiki starter code&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Learned basic commands&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Opened Player’s Task Companion&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Started Slayer&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Completed first Slayer task&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Began working toward Slayer Prestige 1–5&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Checked Gear Progression page&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
== Day 2 — Slayer Momentum and Paragon Prep ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(135deg,#17202b,#10151c); border:1px solid #34465f; border-radius:10px; padding:14px; margin:12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:20px; color:#78b7ff; font-weight:700;&amp;quot;&amp;gt;Goal for Day 2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#dce6f5; margin-top:6px;&amp;quot;&amp;gt;Continue Slayer, push toward Prestige 6–10, begin preparing for Slayer Paragon, and keep upgrading gear.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Step 1 — Continue Hard Slayer Tasks ===&lt;br /&gt;
&lt;br /&gt;
At this stage, Hard Slayer tasks are your main loop.&lt;br /&gt;
&lt;br /&gt;
The basic loop is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Complete Hard Slayer Task&lt;br /&gt;
Earn Slayer Points and Keys&lt;br /&gt;
Open or save rewards&lt;br /&gt;
Upgrade gear&lt;br /&gt;
Repeat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Step 2 — Understand Prestige 6–10 ===&lt;br /&gt;
&lt;br /&gt;
After Prestige 5, Slayer progression changes. You no longer simply level Slayer repeatedly. Instead, higher prestiges require specific tasks, boss kills, sacrificed keys, Slayer completions, and other requirements.&lt;br /&gt;
&lt;br /&gt;
Do not panic when you see the list. You are not meant to finish everything instantly.&lt;br /&gt;
&lt;br /&gt;
=== Step 3 — Current Recommended Strategy ===&lt;br /&gt;
&lt;br /&gt;
For Prestige 6–10, the current best approach is generally to continue doing Hard Slayer tasks and earn Slayer Prestige Task Skips instead of immediately grinding every prestige task manually.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#221b13; border-left:5px solid #f0ad4e; border-radius:8px; padding:12px; margin:14px 0; color:#f5e6c8;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important:&amp;#039;&amp;#039;&amp;#039; Do not rush into every Prestige task just because it appears in the interface. Continuing Hard tasks and earning skips is usually faster for early Prestige progression.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Step 4 — Unlock Slayer Paragon at Prestige 8 ===&lt;br /&gt;
&lt;br /&gt;
At Slayer Prestige 8, the Slayer Paragon system becomes available. This system lets you spend Slayer Points on account boosts.&lt;br /&gt;
&lt;br /&gt;
Paragon boosts include:&lt;br /&gt;
&lt;br /&gt;
* Tribrid stats&lt;br /&gt;
* Tribrid percent&lt;br /&gt;
* Max hit&lt;br /&gt;
* Drop rate&lt;br /&gt;
* ELO&lt;br /&gt;
* Double drop rate&lt;br /&gt;
* XP bonus&lt;br /&gt;
&lt;br /&gt;
This becomes a major long-term Slayer point sink, so start thinking carefully about where your Slayer Points go.&lt;br /&gt;
&lt;br /&gt;
=== Step 5 — Keep Gear Moving ===&lt;br /&gt;
&lt;br /&gt;
Your goal is not just to prestige. Your goal is to get stronger while prestiging.&lt;br /&gt;
&lt;br /&gt;
Keep checking the Gear Progression page and aim to move through the early Slayer gear tiers.&lt;br /&gt;
&lt;br /&gt;
=== Day 2 Checklist ===&lt;br /&gt;
&lt;br /&gt;
{| class=“article-table” style=“width:100%;”&lt;br /&gt;
! Task&lt;br /&gt;
&lt;br /&gt;
! Done?&lt;br /&gt;
&lt;br /&gt;
Continued Hard Slayer tasks&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Reached or pushed toward Prestige 6+&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Learned how Prestige tasks work&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Started saving or using Slayer Prestige Task Skips wisely&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Unlocked or prepared for Slayer Paragon&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Upgraded at least one gear slot&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
== Day 3 — Prayer, Karma, Slayer 11+, and Daily Progression ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(135deg,#17202b,#10151c); border:1px solid #34465f; border-radius:10px; padding:14px; margin:12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:20px; color:#78b7ff; font-weight:700;&amp;quot;&amp;gt;Goal for Day 3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#dce6f5; margin-top:6px;&amp;quot;&amp;gt;Begin working on support systems that make your account stronger outside of raw gear.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Step 1 — Keep Slayer as Your Main Path ===&lt;br /&gt;
&lt;br /&gt;
By Day 3, Slayer should still be your main activity. Continue pushing Prestige progression and begin preparing for Prestige 11+.&lt;br /&gt;
&lt;br /&gt;
Prestige 11 and beyond introduce more advanced requirements, so your account should be improving in multiple areas, not only Slayer level.&lt;br /&gt;
&lt;br /&gt;
=== Step 2 — Start Prayer Progression ===&lt;br /&gt;
&lt;br /&gt;
Prayer is an important long-term account system. Even if it is not your entire focus early, you should begin understanding how Prayer fits into your account progression.&lt;br /&gt;
&lt;br /&gt;
Use this stage to learn:&lt;br /&gt;
&lt;br /&gt;
* How Prayer is trained&lt;br /&gt;
* Which materials are needed&lt;br /&gt;
* Which unlocks matter for your current stage&lt;br /&gt;
&lt;br /&gt;
=== Step 3 — Start Karma ===&lt;br /&gt;
&lt;br /&gt;
Karma is another custom progression system. Do not ignore it forever, but do not let it overwhelm you on Day 1 either.&lt;br /&gt;
&lt;br /&gt;
By Day 3, you should at least understand:&lt;br /&gt;
&lt;br /&gt;
* Where Karma begins&lt;br /&gt;
* What Karma food is used for&lt;br /&gt;
* Why Karma matters later&lt;br /&gt;
* How Karma connects to long-term progression&lt;br /&gt;
&lt;br /&gt;
=== Step 4 — Daily Tasks and Paragon ===&lt;br /&gt;
&lt;br /&gt;
Start building a daily routine.&lt;br /&gt;
&lt;br /&gt;
Your daily routine should include:&lt;br /&gt;
&lt;br /&gt;
* Voting&lt;br /&gt;
* Checking events&lt;br /&gt;
* Completing useful daily tasks&lt;br /&gt;
* Continuing Slayer&lt;br /&gt;
* Spending Slayer Points carefully&lt;br /&gt;
* Progressing Paragon if unlocked&lt;br /&gt;
&lt;br /&gt;
=== Day 3 Checklist ===&lt;br /&gt;
&lt;br /&gt;
{| class=“article-table” style=“width:100%;”&lt;br /&gt;
! Task&lt;br /&gt;
&lt;br /&gt;
! Done?&lt;br /&gt;
&lt;br /&gt;
Continued Slayer past early prestiges&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Started learning Prestige 11+ requirements&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Began Prayer progression&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Began Karma progression&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Checked Daily Tasks&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Continued Paragon progression&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Upgraded more gear slots&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
== Day 4 — Item Grinder and Advanced Item Grinder ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(135deg,#17202b,#10151c); border:1px solid #34465f; border-radius:10px; padding:14px; margin:12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:20px; color:#78b7ff; font-weight:700;&amp;quot;&amp;gt;Goal for Day 4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#dce6f5; margin-top:6px;&amp;quot;&amp;gt;Learn how unwanted items turn into long-term value through the Item Grinder systems.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Step 1 — Learn What the Item Grinder Does ===&lt;br /&gt;
&lt;br /&gt;
The Item Grinder turns certain items into Grinder Points. These points are used in the Item Grinder Rewards Shop.&lt;br /&gt;
&lt;br /&gt;
Before grinding anything valuable, check the wiki page for the item’s grinder value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#251818; border-left:5px solid #ff6868; border-radius:8px; padding:12px; margin:14px 0; color:#f7dddd;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warning:&amp;#039;&amp;#039;&amp;#039; The Item Grinder can fail. Do not blindly grind items you may need later.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Step 2 — Clean Up Duplicate Items ===&lt;br /&gt;
&lt;br /&gt;
By now, you may have extra items from Slayer, boxes, bosses, or events.&lt;br /&gt;
&lt;br /&gt;
Before selling or grinding anything, ask yourself:&lt;br /&gt;
&lt;br /&gt;
* Is this used in an upgrade?&lt;br /&gt;
* Is this part of my current gear path?&lt;br /&gt;
* Is this useful for Karma, Salvage, or another system?&lt;br /&gt;
* Is this safe to grind?&lt;br /&gt;
&lt;br /&gt;
=== Step 3 — Learn the Advanced Item Grinder ===&lt;br /&gt;
&lt;br /&gt;
Once you understand the basic Item Grinder, begin learning the Advanced Item Grinder.&lt;br /&gt;
&lt;br /&gt;
This system is more relevant as your account starts collecting higher-value duplicate items and more advanced progression materials.&lt;br /&gt;
&lt;br /&gt;
=== Step 4 — Keep Slayer Going ===&lt;br /&gt;
&lt;br /&gt;
Day 4 is not a break from Slayer. It is about learning what to do with the items Slayer and events are giving you.&lt;br /&gt;
&lt;br /&gt;
Your loop becomes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Slayer&lt;br /&gt;
Events&lt;br /&gt;
Gear Upgrades&lt;br /&gt;
Item Cleanup&lt;br /&gt;
Grinder Progress&lt;br /&gt;
Repeat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Day 4 Checklist ===&lt;br /&gt;
&lt;br /&gt;
{| class=“article-table” style=“width:100%;”&lt;br /&gt;
! Task&lt;br /&gt;
&lt;br /&gt;
! Done?&lt;br /&gt;
&lt;br /&gt;
Read the Item Grinder page&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Checked grinder values before grinding items&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Learned that grinding can fail&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Cleaned up duplicate items carefully&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Started learning Advanced Item Grinder&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Continued Slayer and gear progression&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
== Day 5 — Where You Should Be and What Comes Next ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:linear-gradient(135deg,#17202b,#10151c); border:1px solid #34465f; border-radius:10px; padding:14px; margin:12px 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:20px; color:#78b7ff; font-weight:700;&amp;quot;&amp;gt;Goal for Day 5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color:#dce6f5; margin-top:6px;&amp;quot;&amp;gt;Move from beginner progression into early midgame.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By Day 5, you should have a strong understanding of Redemption’s core loop.&lt;br /&gt;
&lt;br /&gt;
You should be familiar with:&lt;br /&gt;
&lt;br /&gt;
* Slayer&lt;br /&gt;
* Slayer Prestiges&lt;br /&gt;
* Slayer Points&lt;br /&gt;
* Slayer Skips&lt;br /&gt;
* Slayer Paragon&lt;br /&gt;
* Voting&lt;br /&gt;
* Events&lt;br /&gt;
* Daily Tasks&lt;br /&gt;
* Gear Progression&lt;br /&gt;
* Prayer&lt;br /&gt;
* Karma&lt;br /&gt;
* Item Grinder&lt;br /&gt;
&lt;br /&gt;
=== Gear Goal ===&lt;br /&gt;
&lt;br /&gt;
By this point, aim to be at least around Tier 5 Slayer Gear from the Gear Progression page.&lt;br /&gt;
&lt;br /&gt;
Do not worry if you are not perfectly there yet. The important thing is that you understand what your next gear upgrades are and how to work toward them.&lt;br /&gt;
&lt;br /&gt;
=== Your Main Goals After Day 5 ===&lt;br /&gt;
&lt;br /&gt;
After finishing this guide, continue with:&lt;br /&gt;
&lt;br /&gt;
* Slayer Prestige progression&lt;br /&gt;
* Gear Progression&lt;br /&gt;
* Bossing&lt;br /&gt;
* Events&lt;br /&gt;
* Prayer&lt;br /&gt;
* Karma&lt;br /&gt;
* Paragon&lt;br /&gt;
* Item Grinder&lt;br /&gt;
* Advanced PvM systems&lt;br /&gt;
&lt;br /&gt;
=== Day 5 Checklist ===&lt;br /&gt;
&lt;br /&gt;
{| class=“article-table” style=“width:100%;”&lt;br /&gt;
! Task&lt;br /&gt;
&lt;br /&gt;
! Done?&lt;br /&gt;
&lt;br /&gt;
Understand the main Slayer loop&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Reached or worked toward higher Slayer Prestiges&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Started Slayer Paragon&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Built a daily routine&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Began Prayer and Karma&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Learned Item Grinder basics&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Reached or worked toward Tier 5 Slayer Gear&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Ready to begin bossing and midgame progression&lt;br /&gt;
&lt;br /&gt;
☐&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
= Quick New Player Roadmap =&lt;br /&gt;
&lt;br /&gt;
{| class=“article-table” style=“width:100%;”&lt;br /&gt;
! Stage&lt;br /&gt;
! Main Focus&lt;br /&gt;
&lt;br /&gt;
! Key Systems&lt;br /&gt;
&lt;br /&gt;
Day 1&lt;br /&gt;
&lt;br /&gt;
Learn Slayer and basic progression&lt;br /&gt;
&lt;br /&gt;
Player’s Task Companion, Slayer, Gear Progression&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Day 2&lt;br /&gt;
&lt;br /&gt;
Build Slayer momentum&lt;br /&gt;
&lt;br /&gt;
Prestige 6–10, Hard Tasks, Slayer Skips, Paragon&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Day 3&lt;br /&gt;
&lt;br /&gt;
Add account progression&lt;br /&gt;
&lt;br /&gt;
Prayer, Karma, Daily Tasks, Prestige 11+&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Day 4&lt;br /&gt;
&lt;br /&gt;
Learn item value systems&lt;br /&gt;
&lt;br /&gt;
Item Grinder, Advanced Item Grinder&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
Day 5&lt;br /&gt;
&lt;br /&gt;
Prepare for midgame&lt;br /&gt;
&lt;br /&gt;
Tier 5 Slayer Gear, bossing, continued Slayer&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
= Common Mistakes =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#251818; border-left:5px solid #ff6868; border-radius:8px; padding:12px; margin:14px 0; color:#f7dddd;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Avoid these early mistakes:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Trying to learn every system on Day 1.&lt;br /&gt;
* Ignoring Slayer.&lt;br /&gt;
* Spending Slayer Points without understanding Paragon.&lt;br /&gt;
* Doing outdated starter methods just because an old guide mentions them.&lt;br /&gt;
* Grinding or selling items before checking whether they are needed.&lt;br /&gt;
* Ignoring voting and events.&lt;br /&gt;
* Switching away from Hard Slayer tasks too early.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Useful Guides =&lt;br /&gt;
&lt;br /&gt;
* [[Slayer]]&lt;br /&gt;
* [[Slayer Prestige]]&lt;br /&gt;
* [[Slayer Paragon System]]&lt;br /&gt;
* [[Slayer Skips]]&lt;br /&gt;
* [[Gear Progression]]&lt;br /&gt;
* [[Player’s Task Companion]]&lt;br /&gt;
* [[Item Grinder]]&lt;br /&gt;
* [[Karma]]&lt;br /&gt;
* [[Prayer]]&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Commands]]&lt;/div&gt;</summary>
		<author><name>Big Hater</name></author>
	</entry>
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