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	<id>https://redemptionps.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Anti-Afk_System</id>
	<title>Anti-Afk System - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://redemptionps.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Anti-Afk_System"/>
	<link rel="alternate" type="text/html" href="https://redemptionps.com/wiki/index.php?title=Anti-Afk_System&amp;action=history"/>
	<updated>2026-04-29T18:15:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.38.2</generator>
	<entry>
		<id>https://redemptionps.com/wiki/index.php?title=Anti-Afk_System&amp;diff=41843&amp;oldid=prev</id>
		<title>&gt;Wiki Willy DS at 22:05, 2 August 2020</title>
		<link rel="alternate" type="text/html" href="https://redemptionps.com/wiki/index.php?title=Anti-Afk_System&amp;diff=41843&amp;oldid=prev"/>
		<updated>2020-08-02T22:05:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:05, 2 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The new system revolves around the combat system. Any player who is quote &amp;quot;in combat for an extended period of time&amp;quot; has a small chance to be targeted for being afk whilst in combat. The longer you are in combat, the more chances there are that you will be detected.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The new system revolves around the combat system. Any player who is quote &amp;quot;in combat for an extended period of time&amp;quot; has a small chance to be targeted for being afk whilst in combat. The longer you are in combat, the more chances there are that you will be detected.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This system will NOT target people who are out of combat. In order for the check timer to be reset, a player must be out of combat for 2 minutes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This system will NOT target people who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have an active [[Potion of Aggression]]. Nor will this affect players that&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;are out of combat. In order for the check timer to be reset, a player must be out of combat for 2 minutes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the system being focused upon combat, the rules allowing players to auto-click and afk skilling are still allowed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the system being focused upon combat, the rules allowing players to auto-click and afk skilling are still allowed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>&gt;Wiki Willy DS</name></author>
	</entry>
	<entry>
		<id>https://redemptionps.com/wiki/index.php?title=Anti-Afk_System&amp;diff=41842&amp;oldid=prev</id>
		<title>&gt;RegisLux at 22:01, 2 August 2020</title>
		<link rel="alternate" type="text/html" href="https://redemptionps.com/wiki/index.php?title=Anti-Afk_System&amp;diff=41842&amp;oldid=prev"/>
		<updated>2020-08-02T22:01:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:01, 2 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*When the system finds a target, that individual will be teleported to jail.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*When the system finds a target, that individual will be teleported to jail.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Upon arrival, the player will be supplied with a pickaxe, and asked to mine 150 tine ore to be delivered to the jailer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Upon arrival, the player will be supplied with a pickaxe, and asked to mine 150 tine ore to be delivered to the jailer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Once &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you give the &lt;/del&gt;150 ore to the jailer, the player will be freed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Once 150 ore &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are given &lt;/ins&gt;to the jailer, the player will be freed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Afkminer.gif|center]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Afkminer.gif|center]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>&gt;RegisLux</name></author>
	</entry>
	<entry>
		<id>https://redemptionps.com/wiki/index.php?title=Anti-Afk_System&amp;diff=41841&amp;oldid=prev</id>
		<title>&gt;RegisLux: Created page with &quot;---- On July 31, 2020 a new afk system was implemented. Previously, the staff team would rely upon patterns and random afk checks to catch players who were botting or auto-cli...&quot;</title>
		<link rel="alternate" type="text/html" href="https://redemptionps.com/wiki/index.php?title=Anti-Afk_System&amp;diff=41841&amp;oldid=prev"/>
		<updated>2020-08-02T22:01:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;---- On July 31, 2020 a new afk system was implemented. Previously, the staff team would rely upon patterns and random afk checks to catch players who were botting or auto-cli...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;----&lt;br /&gt;
On July 31, 2020 a new afk system was implemented. Previously, the staff team would rely upon patterns and random afk checks to catch players who were botting or auto-clicking PvM.&lt;br /&gt;
&lt;br /&gt;
The new system revolves around the combat system. Any player who is quote &amp;quot;in combat for an extended period of time&amp;quot; has a small chance to be targeted for being afk whilst in combat. The longer you are in combat, the more chances there are that you will be detected.&lt;br /&gt;
&lt;br /&gt;
This system will NOT target people who are out of combat. In order for the check timer to be reset, a player must be out of combat for 2 minutes.&lt;br /&gt;
&lt;br /&gt;
Due to the system being focused upon combat, the rules allowing players to auto-click and afk skilling are still allowed.&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The New system is as follows:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*When the system finds a target, that individual will be teleported to jail.&lt;br /&gt;
*Upon arrival, the player will be supplied with a pickaxe, and asked to mine 150 tine ore to be delivered to the jailer.&lt;br /&gt;
*Once you give the 150 ore to the jailer, the player will be freed.&lt;br /&gt;
[[File:Afkminer.gif|center]]&lt;/div&gt;</summary>
		<author><name>&gt;RegisLux</name></author>
	</entry>
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